Colle System: Rhamphorhynchus Variation
Colle System: Rhamphorhynchus Variation
Definition
The Colle System: Rhamphorhynchus Variation is a sub-line of the Queen’s Pawn Game that begins with the characteristic Colle moves 1. d4 d5 2. Nf3 Nf6 3. e3, followed by the sharpening sequence 3…c5 4. c3 Nc6!?. Black’s immediate …c5 and the rare early …Nc6 (instead of the more classical …e6) give the line its separate identity. The name, borrowed from a Jurassic flying reptile, mirrors other “dinosaur” nicknames such as the Pterodactyl or Raptor and hints at Black’s aggressive, swooping central counter-play.
Main Move-Order
A typical tabiya is reached after:
1. d4 d5
2. Nf3 Nf6
3. e3 c5
4. c3 Nc6
5. Nbd2 e6
6. Bd3 Bd6
7. 0-0 0-0
The position retains the Colle structure (White will often strive for e3-e4), but Black has already challenged the center twice (…c5 and …Nc6) and may later strike with …e5.
Strategic Themes
- Black’s Early Counter-Punch. By playing …c5 on move 3 and reinforcing it with …Nc6, Black delays the usual solid …e6 setup and forces White to decide whether to capture on c5 or support d4.
- White’s Flexible Center. White often keeps the tension, developing pieces to Nbd2, Bd3, 0-0 before choosing between cxd4, dxc5 or the thematic e3-e4 break.
- Pawn-Island Imbalances. If White plays dxc5, structures arise where Black gains activity along the half-open d- or c-files, while White enjoys the bishop pair and a clear plan of Bc2 and e4.
- …e6/…e5 Timing. Black can adopt a Scheveningen-style setup (…e6, …Be7) and later hit the center with …e5, exploiting the knight already on c6.
Historical Background
The label “Rhamphorhynchus” first appeared in the 1990s in correspondence-chess circles, where creative names were used to differentiate minor deviations inside the broad Colle family. Although never a top-level main line, it attracted several practical players who wanted to sidestep the well-analysed Colle-Koltanowski positions while still keeping the struggle within Queen’s Pawn Game territory.
Illustrative Games
The following rapid game displays the typical motifs:
Typical Plans
- For White
- Complete the Colle triangle with Nbd2, Bd3, and sometimes b3 (transposing to a Colle-Zukertort).
- Play dxc5 followed by e4, gaining space and a central pawn majority.
- Use the half-open e-file after e3-e4 to mount pressure against Black’s king.
- For Black
- Maintain the pawn on c5 to restrain White’s break e3-e4.
- Prepare …e5 by consolidating with …e6, …Bd6, …Re8.
- If White captures on c5, recapture with a piece to gain open lines and rapid development.
Interesting Facts & Anecdotes
- The “dinosaur” naming trend (Raptor, Pterodactyl, Rhamphorhynchus) was popularised by British correspondence players in the 1990s who felt the Colle System had “prehistoric” solidity yet could sprout wings with the right treatment.
- According to database surveys, the move 4…Nc6 scores roughly 51 % for Black in games between 2200-rated players—slightly above the traditional 4…e6 setups.
- International Master Richard Palliser employed the variation in the 2004 4NCL season to upset several higher-rated opponents, calling it “an antidote to Colle autopilot.”
- The ECO code most often assigned is D04. Some sources list it under the catch-all “Queen’s Pawn Game, Unusual Answers to the Colle System.”
Practical Tips
Colle players should study this variation because the early …Nc6/…c5 approach demands a more concrete response than the usual quiet development. Conversely, club players with Black can adopt it as a low-maintenance surprise weapon—one that avoids both the space constraints of the solid …e6 Colle and the heavy theory of the Queen’s Gambit Declined.