Games in chess: definition, usage, and types
Games
Definition
In chess, a game is a complete contest between two opponents that begins with the initial position and ends when one side wins (1‒0 or 0‒1), the players agree to a draw (½‒½), or the arbiter declares another result (e.g., time forfeit or adjudication). A single game is the atomic “unit of study” in chess literature, databases, and competitive records.
Usage in Chess
- Competitive context – “She won three games and drew two in the tournament.”
- Analytical context – “Let’s go over yesterday’s game and find the critical moment.”
- Database context – “This opening line has 25,000 master games.”
- Instructional context – “Capablanca’s end-game technique is best appreciated through his games from 1919-1921.”
Structural Components
- Opening – The first phase, where development and center control are paramount.
- Middlegame – Tactical and strategic battles grow out of the opening’s pawn structure and piece placement.
- Endgame – With reduced material, precise technique decides the result.
Strategic & Historical Significance
Collections of games are the backbone of chess improvement. Players glean opening trends, typical middlegame plans, and theoretical end-game positions from the accumulated wisdom of past games. Annotated game compilations—such as Alekhine’s My Best Games of Chess or Fischer’s My 60 Memorable Games—are considered classics of chess literature.
Common Sub-Categories
- Classical game – Long time controls (e.g., 90 minutes + 30 seconds increment).
- Rapid game – Between 10 and 60 minutes per side.
- Blitz game – 3 to 10 minutes per side.
- Bullet game – Less than 3 minutes per side.
- Miniature – A decisive game in ≤25 moves.
- Simul game – Played as part of a simultaneous exhibition.
- Correspondence game – Moves are sent remotely (historically by mail; today often on servers) with day-long time limits.
Notation and Archiving
The Portable Game Notation (PGN) format is the modern standard for storing complete games, including moves, comments, and metadata such as event, site, and Elo ratings. For example:
Illustrative Examples
- “The Immortal Game” – Anderssen vs. Kieseritzky, London 1851. A dazzling sacrificial attack ending in mate on move 23, often cited as the quintessential romantic-era game.
- Morphy vs. Duke & Count, Paris 1858. Morphy’s rapid development overwhelms his aristocratic opponents in only 17 moves, showcasing opening principles in action.
- Kasparov vs. Deep Blue, Game 6, New York 1997. Historically significant as the first match in which a world champion lost a game—and the match—to a computer under classical time controls.
Interesting Facts & Anecdotes
- The longest official tournament game lasted 269 moves: Ivan Nikolić – Goran Arsović, Belgrade 1989; it was drawn after 20 hours and 15 minutes.
- In 1960, Bobby Fischer requested a room without a television so he could replay Soviet games from that day’s round instead of relaxing—illustrating his belief that “all games have something to teach.”
- A single modern top-level engine can generate millions of high-quality games overnight, dwarfing the roughly two million human games recorded throughout history.