Gligoric System - White in the King's Indian Bg5
Gligoric System
Definition
The Gligoric System is a plan for White in the King’s Indian Defense (KID), Classical Variation, characterized by developing the dark-squared bishop to g5 to pin Black’s knight on f6. A typical move order is: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Bg5. The idea is to restrain Black’s thematic ...f5 break, provoke ...h6, and prepare queenside expansion without allowing Black free play on the kingside.
Origins and naming
Named after the Yugoslav grandmaster Svetozar Gligorić (1923–2012), one of the 20th century’s foremost King’s Indian experts. Gligorić made key contributions to KID theory for both sides; ironically, although renowned for playing the KID as Black, his name is attached to this White system because of his deep analyses and practical tests with Bg5 that shaped mainstream understanding of the Classical lines.
Typical move orders
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Classical route:
1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Bg5. After 9...h6 10. Bd2, White keeps the pin latent and aims for queenside play.
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Transpositional nuances:
Black can vary with ...Nbd7 instead of ...Nc6, or delay ...Ne7; the Bg5 setup still arises via 7...Nbd7 8. O-O e5 9. d5 and only then Bg5. White sometimes inserts h3 to prevent ...Ng4 hitting Be3 if the bishop later retreats.
Illustrative move sequence (not a full game):
Strategic ideas and plans
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For White:
- Restrain ...f5: With Bg5 pinning the f6-knight, Black’s main kingside lever becomes harder to execute cleanly. If Black plays ...h6, the bishop often drops to d2 or e3, keeping flexibility.
- Queenside expansion: Prepare c5 and b4–a4 advances. Typical piece placement includes Rc1, Ne1 (or Nd2), and Be3/Bd2 supporting c5. Breaking with c5 challenges d6 and opens the c-file.
- Control key squares: Keep a clamp on e4–e5–d6, and watch out for tactical shots on e5 if the f6-knight remains pinned.
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For Black:
- Unpin and strike: ...h6 (provoking Bd2 or Be3), then ...Nh7 and ...f5 is a principal plan. Alternatively, ...Nd7–c5 or ...a5 undermines the queenside and fights for dark squares.
- Kingside storm: If ...f5 lands, Black may follow with ...g5, ...Ng6, and ...h5 to generate an attack. Timely ...Kh7 can step off tactics along the diagonal a2–g8.
- Central counterplay: In some lines Black challenges c5 early with ...dxc5 and ...Nc6–d4 jumps, or re-routes a knight to c5 to blockade.
Typical piece placement to visualize
After 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Bg5 h6 10. Bd2, White often has pawns on a2, b2, c4, d5, e4, f2, g2, h2; bishops on e2 and d2; knights on c3 and f3; queen on d1; rooks on a1 and f1; king on g1. Black typically has pawns on a7, b7, c7, d6, e5, f7, g6, h6; bishops on g7 and c8; knights on f6 and e7 (or d7); queen on d8; rooks on a8 and f8; king on g8. Black is poised for ...Nh7–f5; White prepares Rc1 and c5.
Typical tactics and motifs
- Exploiting the pin: If Black rushes ...f5 while the f6-knight is pinned, White can meet it with exf5, c5, or c5–cxd6 to open the center before Black’s attack is ready.
- c5 break timing: The move c5 is often strongest when supported by Rc1 and Be3/Bd2; tactics against d6 and along the c-file frequently appear.
- Dark-square fights: Black aims for ...Nd7–c5 and ...a5 to fix c4 and restrain b4; White counters with a4 and sometimes Nb5 to irritate d6/c7.
- Kingside hooks: After ...h6, the g5–h6 complex can become tender; in some lines Qc1–Bxh6 sacrifices are a theme if Black overextends, though they require precise calculation.
Usage and practical considerations
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When to choose it (as White):
- If you want to avoid the most theory-heavy Mar del Plata (9. Ne1) and Bayonet (9. b4) battles while still keeping pressure.
- When you prefer a positional squeeze with a clear queenside plan and solid central control.
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Playing against it (as Black):
- Unpin methodically: ...h6, ...Kh7 or ...Nh7, and only then ...f5. Be aware of central breaks c5 or exf5 opening lines for White.
- Counter on the queenside: ...a5 and a knight to c5 can reduce White’s c5 ideas; be ready to meet b4 with ...axb4 and ...c5 in some structures.
Example line
Here is a short theoretical sketch to illustrate typical plans (not a forced sequence): 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Bg5 h6 10. Bd2 Nd7 11. Rc1 f5 12. Ne1 Nf6 13. f3 f4 14. Nd3 g5 15. c5 Ng6 16. cxd6 cxd6. White has opened queenside lines, Black is advancing on the kingside—both sides have clear, thematic play.
Historical and modern relevance
The Gligoric System rose to prominence in the mid-20th century as a reliable way to challenge the KID without entering the most double-edged mainlines. It remains a fully respectable choice today: engines often assess the ensuing structures as approximately equal, but in practical play, understanding the plans matters far more than memorizing long forcing lines. Many modern grandmasters adopt the Bg5 setup as a surprise weapon to steer the game into a maneuvering battle rather than a sharp race of attacks.
Interesting facts
- Svetozar Gligorić was so influential in the KID that he is sometimes nicknamed “Mr. King’s Indian.” That a White system in the KID carries his name underscores how deeply he explored the opening from both sides.
- In many annotated collections of KID games, the Gligoric System is recommended to club players because the piece placement and plans are logical and consistent across numerous sub-variations.
Related terms
- King's Indian Defense
- Classical Variation (King's Indian)
- Mar del Plata (White plays 9. Ne1 aiming for a kingside race)
- Bayonet Attack (White plays 9. b4 to expand on the queenside)
- Petrosian System (early d5 to clamp Black’s counterplay)