Seirawan Attack (East Indian Seirawan Attack)
Indian Game
Definition
The term Indian Game (more commonly called the Indian Defence) denotes the broad family of chess openings that begin with
1. d4 Nf6. Black postpones an immediate contest for the centre with ...d5 and instead develops the knight to f6, keeping options fluid.
This single move order branches into a large ecosystem of openings that include the King’s Indian, Queen’s Indian, Nimzo-Indian, Grünfeld, Benoni, East Indian, and many others.
Typical Move-Order and ECO Codes
1. d4 Nf6– ECO A45 is the umbrella code for the pure Indian Game before White commits toc4.- If White plays
2. c4, the game usually shifts to the better-known “Indian Defence” codes (ECO E00–E99).
Usage in Practical Play
By delaying ...d5, Black keeps the structure flexible:
- He can adopt a hyper-modern stance with ...g6 and fianchetto the bishop (King’s Indian, Grünfeld, East Indian).
- He can prepare ...e6 aiming for a Nimzo-Indian or Queen’s Indian once White’s knight comes to c3 or bishop to g2.
- He can even transpose back to classical Queen’s Gambit positions with ...d5 if that proves convenient.
Strategic Significance
The Indian Game marked a philosophical shift in opening play. Whereas 19th-century theory revolved around occupying the centre with pawns, the Indian systems demonstrated that piece pressure from afar could be just as effective. They have become a staple in modern master praxis because they:
- Offer dynamic imbalanced middlegames.
- Allow Black to sidestep some heavily analysed Queen’s Gambit main lines.
- Provide rich transpositional possibilities, making specific preparation harder for White.
Historical Notes
The name “Indian” is often traced back to games played in the 1850s between the Scotsman John Cochrane and the Bengali master Moheschunder Bannerjee in Calcutta. Bannerjee, considered a pioneer of hyper-modern ideas, repeatedly answered 1. d4 with an early ...Nf6 and ...g6, foreshadowing today’s King’s Indian Defence.
Illustrative Example
A classical transposition from the umbrella Indian Game into the Nimzo-Indian:
Here, the flexible move order enables Black to reach the Nimzo-Indian only after White has committed the knight to c3, avoiding the Catalan.
Interesting Facts
- Because almost any move by White other than
2. c4keeps the ECO code in “A-45 land,” club players often annotate their games simply as “Indian Game (unusual lines).” - Many world champions – from Botvinnik to Kasparov to Carlsen – have wielded some form of Indian Defence as a mainstay of their repertoires.
East Indian (East Indian Defence)
Definition
The East Indian Defence arises from the Indian Game after the moves
1. d4 Nf6 2. Nf3 g6, with White deliberately avoiding the classical
Queen’s-side expansion c2–c4. ECO codes A48–A49 cover the various East Indian set-ups. The absence of an early c-pawn thrust gives the opening its own character, midway between a King’s Indian and a London-type system.
Main Ideas
- For White: Maintain a solid centre (c-pawn stays at c2), develop harmoniously, and postpone the choice between a kingside attack (e2-e4) or a queenside space grab (c2-c4 later).
- For Black: Adopt a King’s Indian-style pawn structure with ...d6 and ...Bg7, or steer into a Grünfeld setup with ...d5 if White ever plays c4. The flexible move order can frustrate an opponent booked-up on main-line theory.
Typical Continuations
3. g3 Bg7 4. Bg2 O-O 5. O-O d5(transposes to a Fianchetto Grünfeld after c2-c4).3. Bf4 Bg7 4. e3 O-O 5. h3 d6(London-system flavour).3. Bg5– this is the Seirawan Attack, treated in the next section.
Historical and Strategic Significance
Although less celebrated than its “West” counterpart, the East Indian has grown popular at club level precisely because it avoids towering piles of theory. It also gained some limelight in the 1970s–1980s when English GMs such as Tony Miles and Jonathan Speelman would employ quiet systems with an early Nf3 against the King’s Indian crowd.
Notable Game
Anand – Speelman, Manila 1990 featured the move-order
1. d4 Nf6 2. Nf3 g6 3. g3 Bg7 4. Bg2 O-O 5. O-O d6 6. c4, eventually transposing to a King’s Indian where Anand showcased a thematic queenside minority attack.
Interesting Nuggets
- The “East” versus “West” naming joke stems from old British chess literature: 1.d4 Nf6 2.c4 g6 (King’s Indian) was called West Indian in some 1930s books, though that label never stuck at top level.
- Because White can later swing the rook to e1 and play e2-e4 in one go, the East Indian sometimes morphs into a reversed Pirc Defence.
Seirawan Attack (East Indian Seirawan Attack)
Definition
The Seirawan Attack is a specific variation of the East Indian Defence characterized by the bishop sortie 3. Bg5:
1. d4 Nf6 2. Nf3 g6 3. Bg5
Named after American GM and commentator Yasser Seirawan, who employed it frequently during the 1980s, the line seeks to pin Black’s knight, exert mild pressure on e7, and provoke weaknesses before committing White’s central pawns.
Strategic Themes
- Early Pin: By pinning the f6-knight, White hinders Black’s usual ...d7–d6 or ...d7–d5 central breaks until the queen or bishop untangles.
- Flexible Centre: White keeps the c- and e-pawns in reserve, able to adopt c2-c4 (transposing to known territory) or e2-e3 followed by c2-c3 and Nbd2 (more solid).
- Provocation: If Black reacts with ...h6 and ...g5, the kingside dark squares (f6, f5, h5) can become soft targets, reminiscent of certain Trompowsky ideas.
Typical Black Replies
3... Bg7 4. Nbd2 d5– Ignore the pin, strike back in the centre.3... Ne4– Immediately challenge the bishop; after4. Bf4 Bg7 5. Nbd2the game is double-edged.3... h6 4. Bf4 d5– Force the bishop back, then continue normally.
Notable Games Featuring the Seirawan Attack
- Seirawan – Karpov, Moscow 1982 (Blitz) – The origin-story blitz encounter where Yasser first unveiled the idea against the former world champion.
- Anand – Gelfand, Linares 1995 – Anand used 3.Bg5 as a surprise weapon, securing a small pull and eventually grinding out a technical win.
Sample Line
After nine moves, we reach a typical middlegame where White aims for c4 or e4 breaks, while Black seeks ...c5 or ...Ne4.
Interesting Facts & Anecdotes
- Seirawan credits inspiration to the Trompowsky (
1. d4 Nf6 2. Bg5). He “smuggled” the bishop idea into King’s Indian territory by first playing Nf3, a move that usually signals more modest intentions. - Because 3.Bg5 can transpose to a Torre Attack after ...d5, the line is sometimes catalogued as “Torre-like” in databases.
- Modern engines rate the position roughly equal, yet the rarity of the line gives it surprise value, especially in rapid and blitz.