Meet Cholach
Cholach is the kind of player who sees a chess server as a competitive sandbox and a personality test. Their preferred time control is bullet, which means they have decided that thinking is optional and flagging is a love language. In the space of three years they grew from a promising 1,700s blitz regular to a player who could reach 2765 (2026-08-29) in blitz, with 2,639 in bullet and 2,493 in rapid as supporting evidence.
The Climb
If you plotted Cholach's blitz rating on a map, it would look less like a line and more like a mountain range with a few avalanches. The rating history is full of spikes, dips, and dramatic recoveries, which fits a player who once lost 13 games in a row and then answered with a 17-game winning streak.
Opening Laboratory
Cholach has clear opening loves. The Amar Gambit shows up in more than 400 blitz games and more than 230 bullet games, which is not the mark of a cautious player. Another favorite is the Blackburne Shilling Gambit, and in rapid play Cholach has a perfect 9-0 record with it. The message is simple: that extra pawn is a trap.
They also spend plenty of time in the Caro-Kann Defense, and they are comfortable playing long, technical endgames. Their endgame frequency sits near 73%, so do not expect an early handshake.
Nemesis and Night Owls
No biography is complete without a villain. Cholach's most played opponent is positionalvillain, who has appeared 216 times and holds a 139-56 edge. If you see those two in the same queue, assume one of them has a spreadsheet.
Cholach is at their most dangerous around 23:00, with a comeback rate of 88.39% and a "tilt factor" of 13 that is balanced by an equally stubborn refusal to stay down. The current losing streak is eight games, which means a comeback is probably already loading.
Final Word
Cholach is not a player who disappears after one bad result. They play thousands of games, test questionable gambits, and still find ways to win after losing material. Whether in bullet, blitz, or rapid, Cholach brings volume, chaos, and just enough endgame technique to make everyone else work for the full point.