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Desertmonk2002

Since 2023 (Active) Chess.com ♟♟♟♟
44.0%- 49.1%- 6.8%
Bullet 432
1W 4L 0D
Blitz 434
355W 353L 65D
Rapid 468
31W 68L 7D
Daily 767
180W 208L 16D
Coach Chesswick's Profile Photo
Coach Chesswick

Coach’s Feedback for Desertmonk2002

1. Quick glance at your numbers

Your best performance peaks around 973 (2024-12-28). You also seem to score noticeably better in certain time-slots:

01234567891011121314151617181920212223100%0%Hour of Day
, and mid-week appears to be your sweet spot:
MonTueWedThuFriSatSun100%0%Day of Week
.

2. What you are already doing well

  • Basic tactical vision. Traps such as 1.e4 e5 2.Nf3 Nf6 3.d4 Nxe4 4.Nxe5 h6 5.Qf3 d5 6.Qxf7# (see your miniature vs ericwoods85) show you spot elementary mates.
  • Willingness to attack. Early pawn storms with g- and h-pawns demonstrate fighting spirit.
  • Playing both Blitz (3|0) and Daily games. The daily format gives you time to think; keep using it to practice deeper calculation.

3. Recurring problems that cost you points

  1. Too many pawn moves in the opening.
    Example (loss vs printeo):

  2. You made seven pawn moves before your minor pieces were active. The result was an under-developed army that could not meet …Nb3 / …Nxa1.

  3. Early queen adventures. Games vs Abhay_838 and manzanaMH show that Qf3/Qg4 appears before your king is safe. In Blitz a tempo matters; each premature queen move hands the opponent an extra “free” development move.
  4. Piece safety & loose captures. • Allowing …Nxa1 and …Qxb2 happens because rooks and pawns are left undefended.
    • Giving up your dark-square bishop for no compensation (e.g. Bxe7 in the loss vs Abhay_838) weakens the long diagonal around your king.
  5. Endgame conversion under time pressure. Even in winning positions (e.g. vs OnayD21) you needed the clock to finish the game. Cleaner technique will net you faster checkmates and more time for the next game.

4. Training plan

  • Opening discipline: the “2 × 3 rule”.
    During your first six moves aim to:
    1. Move two central pawns (e4/d4 or …e5/…d5).
    2. Develop three minor pieces toward the centre.
    No sidepawn pushes unless they defend something!
  • Daily drill: 10 tactical puzzles focused on forks, pins and discovered checks. Your rating range (200-400) gains most from pattern recognition.
  • Mini-game review. After every session pick one win and one loss; annotate them yourself before turning on an engine. Ask: “Which move violated development?” “Was a simpler capture available?” “Could I castle one move earlier?”
  • Vocabulary flashcards. Create cards for five new concepts each week (e.g. zwischenzug, overextension, outpost). Being able to name an idea helps you spot it faster.

5. One concrete challenge for your next 20 games

Play the following opening system with both colours until it feels automatic:

  White: 1.e4 2.Nf3 3.Bc4 4.d3 5.O-O
  Black: 1…e5 2…Nc6 3…Bc5 4…Nf6 5…O-O
  

This “Italian set-up” forces you to develop quickly and castle early while avoiding theory books.

6. Positive mindset

Remember: at sub-400 level 90 % of games are decided by tactics and hanging pieces. If you can simply get every piece off its original square and keep them defended, your win-rate will climb sharply.

Good luck, have fun, and see you at your next peak!


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