Coach Chesswick
Hi Anna, here is your personalised game-plan!
What you already do extremely well
- Opening breadth: In the recent Queen’s Gambit Declined win against badchessplayer1by1, you steered the game into a dynamic c5/b4 structure (see move 6) that stifled Black’s …e6–…c5 plan. Your feel for flexible pawn structures is obvious.
- Tactical alertness: 18.c6! (same game) created two connected passed pawns and forced Black’s pieces into passive defence. The follow-up 26.Rd7! was spot-on. .
- King-hunt instinct: Your checkmating attack against multifish (…Qxg2#) shows crisp calculation in double-piece sacrifices.
Recurring themes that cost you points
- Clock management
• 4 of the 6 recent losses were timeout positions where you were still objectively better or equal (e.g. vs. Riley, move 32).
• You often spend 25–35 % of the game time in the first ten moves.
Action item: Adopt a “two-tempo budget” rule in blitz: if a move does not change the evaluation by ±0.50 you have max 10 seconds to decide. Train this in 1-min puzzles. - Converting technical endings
• In the London-System loss vs. Riley you reached a pleasant end-game pawn majority but drifted: 30…Qd8 instead of 30…Qxd4! allowed White counterplay and cost two minutes.
• Study 2 vs. 1 on the flank rook end-games; drill the “cut-off king” technique. - Unstable knight outposts
• Against Bence Leszko your Nb5/e5 knights looked menacing but could not be supported; …Nxh2! …Nf3! punished that.
• When you jump into the enemy camp, ask “How many pawn defenders can support my knight within three moves?” If ≤1, reconsider.
Targeted exercises for the coming week
| Theme | Drill | Goal |
|---|---|---|
| Time-pressure decisions | Play 20 games 3|0 while recording move times | Average ≤ 5 sec/move in first 12 moves |
| Rook endings | Chessable “100 Endings” chap. 8 (R+P vs. R) | Score 80 % on spaced-repetition quiz |
| Stable Outposts | Create 10 positions where your knight is supported by a pawn chain; engine checks solidity | Visual pattern stored |
Your progress dashboard
• Peak blitz rating: 2783 (2020-06-26)• Activity curve:
• Hour-by-hour sharpness:
Mini-glossary (tap to review)
• zwischenzug – an in-between move that changes the tactical picture.• zugzwang – a position where any move worsens the side to move.
Next step
Pick one of your timeout losses, annotate it focusing only on the moment you dropped below 30 seconds. Doing this for just 5 games will hard-wire a healthier rhythm.Stay sharp & keep the clock under control!