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harrymass

Since 2017 (Inactive) Chess.com
43.9%- 54.2%- 1.9%
Bullet 1958
458W 556L 11D
Blitz 2334
506W 660L 30D
Rapid 1808
46W 30L 2D

About harrymass

harrymass is an energetic and slightly mischievous online chess battler known for preferring Rapid games — where intuition and practical endgame skills pay off. Comfortable with offbeat openings and surprise traps, harrymass mixes serious study with a healthy sense of humor: expect cheeky sacrifices, stubborn defense, and the occasional dramatic comeback.

  • Preferred time control: Rapid (favored for its balance of thought and tempo)
  • Style highlights: endgame-focused, patient attacker, average decisive game length is long (wins tend to finish after 40+ moves)
  • Fun fact: thrives late at night — best time to play is around 23:00

Career highlights & form

harrymass has a track record of resilience. A ten-game winning streak and the ability to claw back from bad positions show up in the stats, even if long losing runs have occurred as well. Rapid play is a strength — the strength-adjusted win rate there is notably higher than in shorter time controls.

  • Notable streaks: longest winning streak — 10 games; longest losing streak — 25 games; current losing streak — 4
  • Rapid strength-adjusted win rate: strong compared to other time controls (1808 (2018-04-19) may help explain confidence in this format)
  • Rating trend snapshot (Rapid):
    Rapid Rating184017431645154714492017: 14812018: 180820172018

Openings and repertoire

harrymass enjoys a varied repertoire and doesn’t shy away from unusual lines. This unpredictability is a tactical asset: many opponents struggle to prepare. On both sides of the board, several “Unknown” lines have been especially fruitful.

  • Most-played White openings: Hungarian Opening: Wiedenhagen-Beta Gambit, Amar Gambit, Colle System (Rhamphorhynchus)
  • Most-played Black openings: Barnes Defense, Australian Defense, Scandinavian Defense
  • Special note: the dataset flags an “Unknown” opening category with an outstanding win record — a reminder that creativity often beats rote preparation

Notable opponents & rivalries

harrymass has dueled certain usernames many times. These matchups tell a story of persistence and the challenge of climbing the ladder against familiar foes.

  • Most-played opponents: pwnattack (45 games), runeviking (39), e5c5nc3 (35)
  • Sample head-to-head note: against pwnattack the record is lopsided on paper, but every rematch was an opportunity for a dramatic turnaround

Playing habits & psychology

Numbers reveal personality: harrymass tends to reach endgames frequently, takes long fights, and performs well late at night. Tilt and resilience are both present — there’s a measurable tilt factor, but also a strong comeback rate.

  • Best time of day: 23:00 — peak performance window
  • Endgame frequency: high (over 60% endgame occurrence)
  • Tactical profile: solid comeback ability and notable win-rate after difficult tactical moments
  • Psych note: Tilt factor exists (don’t bait them into rapid-fire blunders!), but comebacks are common

Sample game (quick study)

Here’s a short illustrative sequence that captures the kind of practical, classical play harrymass favors. Use it as a training puzzle or study seed.

Playable snippet:

[[Pgn|e4|e5|Nf3|Nc6|Bb5|a6|Ba4|Nf6|O-O|Be7|Re1|b5|Bb3|d6|c3|O-O|h3|Nb8|d4|Nbd7|Nbd2|Bb7|Bc2|Re8|Nf1|Bf8|Ng3|g6|Bg5|h6|Be3|c5|d5|c4|a4|Nc5|Qd2|Kh7|Ra3|Qc7|Rea1|Nfd7|Nh2|Nc5|Ng4|Bg7|autoplay|false|orientation|white]

Stats snapshot & references

For a quick metrics view and to help you explore further, here are a few built-in references and placeholders included in this profile:

  • Peak Blitz: 2349 (2018-05-30) — a milestone that shows blistering short-time control performance
  • Rapid rating trend chart:
    Rapid Rating184017431645154714492017: 14812018: 180820172018
  • Profiles to explore: pwnattack, e5c5nc3

Want deeper analysis or a personalized improvement plan (openings, endgames, or tactics) inspired by harrymass’ games? Ask for a targeted study plan — and bring snacks; some of these endgames are long fights.

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