Overview
Meth is a National Master from National who made a name online with a love for very fast chess. Known for razor sharp intuition and an appetite for chaos, Meth prefers Bullet time controls and has built a reputation as a fearsome blitz and bullet specialist. Expect bold openings, surprising sacrifices, and a tendency to grin after improbable comebacks.
Career highlights
- Title: National Master (National)
- Preferred time control: Bullet - constant pressure, lightning tactics
- Peak performances include exceptionally high short-term peaks in both Bullet and Blitz play - see stats below
- Notable streaks: longest winning streak 11 games; longest losing streak 24 games - a roller coaster player
Quick visual:
Peak ratings: 2813 (2026-05-09) and 2763 (2026-05-14)
Playing style
Meth is an attacking practical player who thrives on complications and tempo. Games often go long - Meth averages more than 80 moves in wins - which tells you that when the smoke clears, they keep creating chances.
- Strengths - exceptional comeback ability, high win rate after regaining material
- Endgame savvy - frequent endgame play with a high endgame frequency
- Mental game - tilt factor exists like all humans, but Meth bounces back quickly
Openings and repertoire
Meth likes flexible, sometimes eccentric systems. A few signature lines and where they often pay off:
- Colle System - Rhamphorhynchus Variation - a favorite for both sides
- Amar Gambit - used to create chaos and practical problems
- Scandinavian Defense and Elephant Gambit - surprise weapons with high win rates in some pools
- Caro-Kann and Australian Defense - solid, often converted into long fights
Opening win trends:
Memorable games
Meth plays entertaining, instructive games. Below is a compact sample that captures the feel of their practical approach.
For notable rivalries see the profile of one of Meth's most played opponents: pepolireview
Rivals, records and fun facts
- Most played opponents include pepolireview, kieyocel, and goodoldbell
- Remarkable comeback rate of over 88 percent in practical play
- Average first capture comes relatively late - around move 8 - showing a willingness to build tension
- Fun: Meth's game times show a spike in effectiveness around midday - best time of day to play is 12:00
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