Zaidan Zulkipli — Candidate Master and Tactical Dynamo
Meet Zaidan Zulkipli, or as some might know on the digital battlefield, watermelonattackk — a title-holder officially recognized by FIDE as a Candidate Master. Not just your average chess player, Zaidan has a flair for turning the tables, boasting an impressive 100% win rate after losing a piece. Yes, you heard that right: when things look bleak, Zaidan fights back fiercively, proving that staying cool under pressure can win the day.
With lightning-fast reflexes, Zaidan excels in both blitz and bullet chess formats. Their peak blitz rating soared to 2731 in 2025, showing rapid growth from an initial 1725 at the start of 2023. Bullet play isn’t far behind, with a maximum rating of 2450. Despite the intensity, this player maintains a remarkably balanced win/loss record, demonstrating a fearless approach.
Zaidan's style is a curious blend of determination and patience: games tend to run long with an average of 85+ moves per battle. You might say Zaidan prefers a marathon over a sprint — unless a winning streak kicks in, which once stretched an inspiring 13 games in a row. Currently riding a small hot streak with two wins in a row, the chess board is a stage for constant drama.
Known to keep cool even when tilted — with only a 16% tilt factor (chess players know that's pretty low!) — Zaidan has a strategic mind tuned for tricky endgames, engaging in them in nearly 90% of their matches. Their winning percentage when playing White is a sturdy 47.95%, while Black provides a solid 42.74% success rate.
Opponents often think twice when facing Zaidan, especially considering their fierce comeback ability — a staggering 94.86% comeback rate after tough situations. It seems Zaidan’s motto on the board might just be "never say die!"
Whether it's blitz, bullet, or rapid, Zaidan Zulkipli has cemented their place as a formidable presence in the chess world — a true gladiator wielding the pieces with both cunning and courage. Watch out for watermelonattackk; underestimating them might just cost you your queen… or your patience.
Feedback overview for your recent bullet games
You’ve shown sharp tactical flair at moments, and you’re not afraid to press for decisive ideas in fast time controls. Your wins demonstrate you can spot forcing lines and finish with clear, concrete moves. To convert that potential into more consistent results, focus on smoother decision making under time pressure, safer opening choices, and stronger endings. Below are concrete areas to work on and a practical plan to implement them.
What you’re doing well
- You actively seek tactical opportunities and are willing to enter sharp, forcing lines where you can dictate the pace of the game.
- You can capitalize on clear tactical motifs and often finish with decisive threats, sometimes even delivering a quick mate when the position allows.
- You maintain aggression in the middlegame and are good at seizing concrete chances rather than settling for passive play.
Key areas to improve
- Time management in bullet games: balance speed with accuracy. Try to reduce the number of candidate moves you consider in the first 10 seconds of a critical position to avoid getting tangled in too many options under pressure.
- Move selection under time pressure: aim for 2-3 solid candidate moves in a tense moment, then pick the best between them rather than chasing several speculative ideas.
- Endgame conversion: when material or positional advantages arise, practice converting small edges into a win, especially in rook-and-pawn endings or simplified middlegames.
- Opening clarity: your openings data shows mixed results across several lines. For bullet, prefer a simple, sturdy repertoire that leads to clear middlegame plans instead of heavy theoretical battles.
- Pattern recognition and blunder avoidance: keep building a library of common tactical motifs (forks, pins, skewers, back-rank threats) so you can spot them quickly and avoid easy traps.
- Post-game analysis habit: after each game, note 2-3 critical moments where a safer or cleaner continuation existed, and record what you would do differently next time.
Opening choices for bullet play
Your openings show you explore dynamic lines, but a few games drift into complex tactical battles where quick judgments become uncertain. Consider consolidating to 1-2 straightforward setups that you know well and that lead to practical middlegames with clear plans. This reduces cognitive load in bullet and helps you maintain control over the game’s direction. If you’d like, I can suggest a compact, practical starter repertoire focused on solid development and simple plans. Solid-beginning-repertoire
Training plan to boost bullet performance
- Daily tactic practice: 15–20 minutes focusing on pattern recognition (forks, pins, skewers, back-rank threats) to improve quick calculation.
- Endgame basics: 2 short sessions per week on rook endings and simple pawn endgames to improve conversion in late stages.
- Opening discipline: 2 short sessions weekly to reinforce your 1–2 chosen openings and their typical middlegame plans.
- Post-game reviews: after each session, write down 2 key moments where you could have chosen a safer move or a stronger plan, and note the better alternative.
- Blunder checks: keep a running list of your most common errors under time pressure and address them with targeted drills (e.g., back-rank vulnerabilities, unprotected pieces).
One-week practical plan (bullet-friendly)
- Days 1–2: 15 minutes of tactics, plus 10 minutes of opening drills for your chosen system.
- Day 3: 20 minutes of endgame practice using simple rook endings or minor piece endgames.
- Day 4: Play a focused 10–15 minute session concentrating on safe, developing moves in your openings.
- Day 5: Post-game review for at least one game, noting one improved decision and one missed tactical chance.
- Day 6–7: Light practice; quick tactics warm-up and review of 1-2 critical moments from the week.
Easy ways to start applying this now
- Adopt a short, consistent opening plan you’re comfortable with, then focus on recognizing the middlegame plan that plan leads to.
- Before making a move in a critical position, identify the immediate threat from your opponent and decide on a plan you want to pursue in the next 2–3 moves.
- After each game, pick one moment where you could have simplified to a safer line and practice that exact idea in quick drills.
Extras and quick references
Profile reference: zaidan%20zulkipli
Opening guidance: Solid-beginning-repertoire
🆚 Opponent Insights
| Recent Opponents | ||
|---|---|---|
| delphin11 | 10W / 12L / 2D | |
| DreamerDeceiver1 | 1W / 0L / 0D | |
| species8473 | 10W / 0L / 0D | |
| murdoczek | 0W / 1L / 0D | |
| deivys2408 | 0W / 1L / 1D | |
| Most Played Opponents | ||
|---|---|---|
| joshuabloxfruit | 87W / 24L / 36D | |
| ludo_sta | 42W / 24L / 5D | |
| Sandi Stojanovski | 31W / 25L / 5D | |
| Pitra Andika | 25W / 20L / 3D | |
| x-3704738925 | 18W / 20L / 4D | |
Rating
| Year | Bullet | Blitz | Rapid | Daily |
|---|---|---|---|---|
| 2025 | 2255 | 2498 | 2080 | |
| 2024 | 2265 | 2640 | 2200 | |
| 2023 | 2012 | 2505 |
Stats by Year
| Year | White | Black | Moves |
|---|---|---|---|
| 2025 | 1795W / 1726L / 304D | 1642W / 1887L / 299D | 86.0 |
| 2024 | 2265W / 1996L / 411D | 1996W / 2283L / 390D | 89.1 |
| 2023 | 822W / 833L / 115D | 759W / 901L / 115D | 84.7 |
Openings: Most Played
| Blitz Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Italian Game: Two Knights Defense | 548 | 250 | 256 | 42 | 45.6% |
| Amar Gambit | 482 | 226 | 223 | 33 | 46.9% |
| London System: Poisoned Pawn Variation | 397 | 174 | 192 | 31 | 43.8% |
| Diemer-Duhm Gambit (DDG): 4...f5 | 353 | 184 | 130 | 39 | 52.1% |
| Catalan Opening | 352 | 171 | 154 | 27 | 48.6% |
| Slav Defense: Bonet Gambit | 348 | 168 | 151 | 29 | 48.3% |
| English Opening: Agincourt Defense | 333 | 153 | 148 | 32 | 46.0% |
| Döry Defense | 328 | 137 | 157 | 34 | 41.8% |
| Amazon Attack: Siberian Attack | 325 | 147 | 142 | 36 | 45.2% |
| Catalan Opening: Closed | 320 | 134 | 152 | 34 | 41.9% |
| Bullet Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Amar Gambit | 250 | 106 | 131 | 13 | 42.4% |
| Australian Defense | 244 | 124 | 118 | 2 | 50.8% |
| Czech Defense | 230 | 102 | 120 | 8 | 44.4% |
| Modern Defense | 220 | 97 | 118 | 5 | 44.1% |
| Slav Defense: Bonet Gambit | 193 | 80 | 110 | 3 | 41.5% |
| London System: Poisoned Pawn Variation | 153 | 67 | 77 | 9 | 43.8% |
| Döry Defense | 153 | 64 | 81 | 8 | 41.8% |
| Colle System: Rhamphorhynchus Variation | 136 | 62 | 70 | 4 | 45.6% |
| Nimzo-Larsen Attack | 128 | 58 | 60 | 10 | 45.3% |
| Diemer-Duhm Gambit (DDG): 4...f5 | 105 | 48 | 52 | 5 | 45.7% |
| Rapid Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Catalan Opening: Open Defense | 25 | 15 | 2 | 8 | 60.0% |
| QGA: 3.e3 c5 | 15 | 8 | 3 | 4 | 53.3% |
| Catalan Opening: Closed | 13 | 2 | 11 | 0 | 15.4% |
| Catalan Opening | 9 | 3 | 1 | 5 | 33.3% |
| Amazon Attack: Siberian Attack | 5 | 4 | 1 | 0 | 80.0% |
| Semi-Slav Defense Accepted | 5 | 3 | 0 | 2 | 60.0% |
| Döry Defense | 4 | 3 | 1 | 0 | 75.0% |
| Nimzo-Indian Defense | 4 | 1 | 3 | 0 | 25.0% |
| Dutch Defense | 3 | 3 | 0 | 0 | 100.0% |
| Queen's Pawn Game: Torre Attack | 3 | 3 | 0 | 0 | 100.0% |
🔥 Streaks
| Streak | Longest | Current |
|---|---|---|
| Winning | 13 | 0 |
| Losing | 16 | 1 |