Farming in chess
Farming
Definition
In chess slang, farming (often “rating farming” or “Elo farming”) means systematically accumulating rating points, trophies, or stats by targeting favorable conditions—typically by playing many fast, low-risk games against weaker or provisional opponents, using quick traps, or leaning on time wins. The term comes from video games, where players “farm” resources. In online chess, it can also refer to “puzzle farming” (rapidly boosting a puzzle rating) or “flag farming” (winning on time repeatedly).
Usage in Chess
Players most often use “farming” in casual or online contexts, especially in Blitz and Bullet. It appears in chat, streams, and forums as shorthand for:
- Rating farming: grinding rating by cherry-picking pairings or only accepting favorable challenges. See also Elo farmer and Rating.
- Flag farming: winning mostly on time in fast time controls; related to Flagging and Dirty flag.
- Puzzle farming: spamming familiar motifs to inflate a tactics or puzzle rating (“Puzzle grinder”).
- Event/trophy farming: entering formats or arenas that give easy points or streak multipliers.
Example sentence: “That account is farming provisional players in Bullet—look at the streak chart.”
Fair Play and Ethics
Farming itself can be benign (just grinding lots of games), but it turns problematic when it overlaps with fair‑play violations or unsporting behavior:
- Sandbagger tactics: intentionally lowering rating to later “farm” big wins.
- Boosting or collusion: coordinated results to inflate ratings.
- Repeated aborting/declining until a much lower-rated opponent appears (see Aborter and Fair play).
- Using alt accounts (“Smurf”) to farm wins against weaker fields.
Most platforms discourage or penalize manipulative farming. Ethical “grinding” instead means playing whoever you’re paired with, avoiding evasive pairing behavior, and accepting a range of opponents and time controls.
Strategic Significance
Farming thrives where quick, forcing play is rewarded—short time controls and “tricky” openings. Players might build a repertoire packed with traps and cheapos to rack up fast wins. While this can boost ratings in the short term and sharpen tactics, it risks stunting long‑term growth if it replaces sound decision‑making, endgame technique, and principled strategy.
Examples
1) Quick-win trap often used to farm rapid points versus inexperienced players (Scholar’s Mate):
Key idea: White targets f7 with queen and bishop for a swift mate. After 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? the final blow is 4. Qxf7#, with White’s queen on f7 and bishop on c4 coordinating against the Black king on e8; Black’s pieces and pawns block escape squares.
Replay it here:
2) “Flag farm” scenario in Blitz/Bullet:
- A player steers into a safe, simplified middlegame and relies on pre-moves in mutual Zeitnot to win on Flag.
- Even in equal positions, strong mouse speed and increment handling can produce a steady flow of time wins.
3) Puzzle farming:
- Grinding motifs you’ve memorized (e.g., back-rank mates, knight forks) to rapidly increase a tactics rating—useful for pattern recognition, but less transferable if solutions are solved by memory rather than calculation.
How to Spot (and Avoid) Being Farmed
- Opponent only accepts large rating disparities or seeks provisional players.
- Repeated “cheap trick” traps in the opening; be ready for common pitfalls (see Cheap trick, Cheap shot, Trap, Pitfall).
- Relentless time-scramble strategies with minimal emphasis on position.
- Countermeasures: add Increment to reduce flagging, study trap refutations, and practice clean technique in equal endgames.
Historical and Cultural Notes
The word “farming” is imported from broader gaming culture. OTB chess never used the term historically, but the online boom popularized it alongside terms like Flagging, Boosting, and Sandbagger. Meme phrases such as “Elo farmer,” “rating juice,” and even playful callouts in chats—“Stop farming me, k1ng!”—have become part of modern chess slang.
Practical Perspective
- Pros: short-term confidence, sharper tactics, familiarity with fast-play patterns.
- Cons: development of bad habits, inflated expectations, vulnerability in classical or OTB play, and potential fair‑play concerns.
- Balanced approach: mix “grind” sessions with study, slower games, and post‑mortems; a high means more when backed by solid fundamentals.
Related Terms
- Elo farmer; Rating; Blitz; Bullet
- Flagging; Dirty flag; Time trouble; Zeitnot
- Sandbagger; Boosting; Smurf; Fair play; Aborter
- Cheap trick; Trap; Pitfall; Cheapo
Interesting Facts
- Some streamers jokingly track “farm sessions,” but most add disclaimers about playing fair pairings and avoiding manipulation.
- “Flag farmers” often practice premove drills and endgame speed patterns—think rook lifts and ladder mates—because these patterns convert with seconds on the clock.
- Many “farm” openings exist precisely because they contain well-known tactical landmines. Studying them—both to use and to defuse—improves practical chances without compromising ethics.