Interference (Chess Tactic): Definition & Examples
Interference (Chess Tactic)
Definition
In chess, interference is a tactical motif where a player deliberately places a piece between two enemy pieces (or between a piece and a key square) to cut the line of communication. This usually:
- Interrupts a defending piece’s protection of a vital square or piece
- Blocks the coordination between enemy pieces (often along files, ranks, or diagonals)
- Creates immediate tactical threats such as checkmate, winning material, or forcing a decisive positional concession
Interference is closely related to tactics like the X-ray attack, pin, and deflection, but its key feature is the insertion of a piece between two lines of force.
How Interference Works
Interference typically involves line pieces:
- Bishops on diagonals
- Rooks on files and ranks
- Queens on both diagonals and straight lines
The attacking side plays a move that:
- Steps onto a square between an enemy attacker/defender and its target
- Often does so with tempo (check, capture, or a threat)
- Forces the opponent to respond, while the original line of defense or attack is broken
Frequently, the interfering piece is sacrificed—the opponent can capture it, but then they have lost the crucial line of defense and something more valuable falls next.
Typical Situations for Interference
Common practical scenarios where interference appears include:
-
Blocking a rook’s defense of the back rank
You interpose a piece on a file or rank so that a rook can no longer defend a mating square, leading to a back-rank mate or winning the rook. -
Cutting off a bishop defending the king
Place a piece on a diagonal that breaks the connection between a bishop and key kingside squares (like g7 or h7), often enabling sacrifices such as the Greek gift. -
Interrupting communication between queen and rook
Especially in open positions, a tactical shot on a central square can sever queen–rook coordination. -
Interference in endgames
In rook or bishop endgames, an interference move can cut off the enemy king or piece from stopping a passed pawn, converting a theoretical draw into a win.
Simple Interference Example (Back-Rank Theme)
Imagine a position (White to move):
- White: King g1; Queen d1; Rook e1; pawns on f2, g2, h2
- Black: King g8; Queen d8; Rook e8; pawns on f7, g7, h7
- Other pieces are off the board for simplicity.
Here, Black’s rook on e8 is defending the back rank and the e-file. Suppose it is White’s move and White plays:
1. Qd7!
The queen lands directly between Black’s queen on d8 and rook on e8, cutting coordination and attacking the rook on e8. This is a form of interference:
- If
1... Qxd7, then2. Rxe8+wins the rook because the queen has abandoned its defense. - If
1... Rxe1+, then2. Qxd8+trades queens and wins material.
The core idea is that the move Qd7 disrupts Black’s coordination and exploits overloaded defenders. Even in this simplified case, the tactic is pure interference.
A More Forcing Example with Sacrificial Interference
Consider a typical kingside attacking setup (White to move):
- White: King g1; Queen h5; Rooks on f1 and a1; Bishop d3; Knights on f3 and c3; pawns on g2, h2, others irrelevant.
- Black: King g8; Queen d8; Rook f8; Bishop g7; pawn g6; pawns on h7, others irrelevant.
The bishop on g7 is a key defender of the dark squares around the king. White can try:
1. Bxg6!
This move is a sacrifice that interferes with Black’s bishop on g7 by forcing it to recapture:
- If
1... hxg6, then the h-file opens and the dark squares are weakened, often leading to a direct attack like2. Qxg6. - If
1... fxg6, the f-file opens and the bishop on g7 is cut off from important defensive squares.
The move both draws a pawn or piece away and cuts the diagonal; it’s partly deflection, partly interference—a common blend in real games.
Named Interference Patterns
In chess composition and problem theory, interference is so central that some famous patterns are entirely built around it:
-
Grimshaw
An interference pattern where two line pieces on different lines interfere with each other on the same square, typically a rook and a bishop both able to move to a critical intersection. When one piece occupies the square, it blocks the line of the other. -
Plachutta
A more elaborate pattern where a sacrifice on a critical square interferes simultaneously with two different defensive lines, often between two like pieces (e.g., two rooks or two bishops). -
Novotny
A unit is sacrificed on a square that is the intersection of a rook line and a bishop line, so that whichever way the opponent captures, one line of defense is fatally interrupted.
These patterns are classics in chess composition and are used as “themes” in problems and studies.
Interference vs. Related Tactics
Interference often overlaps with other tactical ideas. Knowing the differences helps your calculation:
-
Interference vs. Deflection
Deflection forces a defending piece to leave its post (e.g., luring a queen away).
Interference blocks the line between defender and what it defends, often by inserting your piece in the way. -
Interference vs. X-ray
In an X-ray, a piece “looks through” a nearer piece to attack or defend something behind it. Interference instead jams that line—like putting a wedge in the X-ray beam. -
Interference vs. Pin
A pin immobilizes a piece because moving it would expose something more valuable. Interference doesn’t immobilize; it severs a line of control by occupying a critical square.
Historical and Practical Significance
Interference has been a known motif since the Romantic era, but it gained real depth in the analysis of composers and in the Soviet school of chess, where precise calculation and coordination were heavily studied.
Modern engine analysis has revealed countless interference motifs hidden deep in complex positions—especially in:
- Highly tactical openings like the Sicilian Defense and King's Gambit
- Sharp middlegames with many open files and diagonals
- Rook and bishop endgames where blocking a single file or diagonal can change the evaluation from a dead draw to a win
Classic Interference Motif in a PGN Snippet
Here is a small example (not a complete famous game, but a study-like position) where an interference move decides the game:
White to move:
- White: King g1; Queen h6; Rook f1; Bishop c4; pawns on g2, h2
- Black: King g8; Queen d4; Rook e8; Bishop g7; pawn g6; pawns on h7, others irrelevant.
White plays:
1. Bxf7+! Kxf7 2. Qxh7 (for example) is strong, but an even more thematic move could be to play an interference move on the long diagonal, such as:
1. Qf4!
This blocks the queen’s defense of g6 and d5, and threatens Qf7+ and Qxd4, interfering with Black’s coordination. Depending on the exact details of the position, Black often cannot keep everything defended.
You can experiment with interference motifs interactively:
Interference in Endgames
In endgames, interference can be subtle but decisive. Common examples:
- Rook endgames: A rook sacrifice on a file to block the enemy rook from getting behind a passed pawn, allowing promotion.
- Bishop endgames: Sacrificing a piece on a key diagonal square so the enemy bishop can no longer control the promotion square.
- Tablebase-confirmed wins: Many tablebase positions rely on precise interference moves that human players would find very difficult over the board.
These positions are often close to a theoretical draw, and only a single interference move makes the difference.
How to Spot and Use Interference in Your Games
To find interference tactics practically:
- Identify lines of defense: Which rooks, bishops, or queens are defending critical squares (like mating squares or promotion squares)?
- Look for intersection squares: Is there a square where you could land a piece that would break that line?
- Check for forcing moves: Can your interference move be played with check, capture, or a strong threat?
- Calculate sacrifices: Very often, interference is only correct if you are willing to give up material to gain a decisive follow-up.
Good training sources include:
- Tactics puzzles specifically tagged as “interference” or “line blocking”
- Classic combination books and endgame studies
- Your own games—blunders in time trouble often allow missed interference resources
Interesting Facts and Anecdotes
A few engaging points about interference:
- High-level brilliancies: Many “brilliancy prize” games feature interference. The aesthetic appeal is high because the winning move often looks quiet or counterintuitive—just blocking a line—yet it completely changes the position.
- Problemist favorites: In the world of chess composition, interference themes like Grimshaw and Plachutta are among the most celebrated, often used in “task” problems with multiple beautifully coordinated interference moves.
- Engine era: Top engines like Stockfish and Leela routinely find deep interference resources that were missed for decades in famous games. Modern annotations often upgrade moves to “!!” when such resources are discovered.
- Training effect: Players who systematically drill interference motifs often see a measurable improvement in their tactical strength and practical chances in sharp middlegames.
Summary
Interference is a powerful tactical concept where a piece is placed between two enemy units (or between a piece and a key square) to disrupt their communication. It can:
- Lead to immediate material gain or checkmate
- Transform drawn-looking endgames into wins
- Appear in elegant problem compositions with named patterns like Grimshaw and Plachutta
By actively looking for lines of defense and possible intersection squares, you can start to recognize and unleash interference tactics in your own games, turning quiet-looking moves into devastating weapons.