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Admiral E FM

AdmiralE Leuven Since 2014 (Inactive) Chess.com ♟♟
51.8%- 39.6%- 8.6%
Daily 2096 31W 3L 1D
Blitz 2621 331W 251L 51D
Bullet 2593 96W 96L 24D
Coach Chesswick's Profile Photo
Coach Chesswick

Hi Admiral E, here is some targeted feedback based on your latest bullet games.

What you already do well

  • Initiative-oriented play: Your wins against Richard Mladek and Fedor_Dvenyatin consistently show early space-gaining moves such as h4, g4, c5, forcing practical problems while the clock is ticking.
  • Piece activity in the middlegame: In the Mieses-type win you reached positions with doubled rooks on open files and active bishops (e.g. 24.h5!, 31.Bxg5). This is exactly what you want in bullet—pieces that play themselves.
  • Practical endgame skills: Several wins convert R+P vs minor pieces or long queen endings with accurate flag-hunting. Your board vision under time pressure is clearly above average for the pool.

Key improvement areas

1. Early-move tactical hygiene

You occasionally enter “auto-pilot” mode in the opening and miss one-move shots. The most painful example was the Albin Counter-Gambit miniature:
Action points:
  • For the next 20 games, force yourself to spend at least one full second on every move until move 10, even if the reply looks obvious.
  • Between sessions, solve 10–15 30-second tactics puzzles focusing on familiar Albin/Marshall/New-Indians motifs. This keeps the pattern-recognition layer active before the bullet grind.

2. Opening streamlining

A compact, “memorisation-light” repertoire will lower the blunder rate.
  • With White: Your 1.d4 systems work; cut the experimental 1.d3 game and fold its best ideas into a single London-style setup (d4, Nf3, Bf4/Bg5, e3, c3). Fewer branches ➜ faster moves.
  • With Black vs 1.e4: The Marshall-esque Ruy line is high-theory and risky in bullet. Consider switching to the Berlin 3…Nf6 or even 1…e5 2.Nf3 Nc6 3.Bb5 g6 (“Smyslov”) where early moves are largely forced.
  • With Black vs 1.d4: Your Grunfeld/Indian mix is fine, but the quick …dxc4 line gave you an awkward queen chase. Practice a bullet-friendly set-up like the KID with …Nbd7 & …e5.

3. Clock management

Despite many flag wins, both timeouts and mates after move 50 suggest the clock sometimes dictates your evaluation.
  • Benchmark: Aim to have ≥ 15 s remaining by move 20. Use the
    Win Rate by Hour100%75%25%0%50%1:00 - 100.0%6:00 - 100.0%8:00 - 87.5%9:00 - 45.5%10:00 - 43.3%11:00 - 48.1%12:00 - 54.8%13:00 - 44.4%14:00 - 52.9%15:00 - 55.0%16:00 - 51.6%17:00 - 53.2%18:00 - 53.5%19:00 - 54.8%20:00 - 50.4%21:00 - 59.5%22:00 - 100.0%23:00 - 50.0%16891011121314151617181920212223Hour of Day (UTC)
    tool: your win-rate jumps whenever you hit this benchmark.
  • Replay one of your time-trouble losses at ½ speed and mark moments where you spent >3 s on a single move without changing the computer eval by ±0.3. Train yourself to trust instinct in such positions.

4. Endgame conversion vs strong defence

In the lost K+B+P vs K+R ending (East-Indian game) you missed drawing chances with active king & passed pawn blocking. Spend a short session on “lone passer vs rook” theoretical positions; knowing the drawing zones will save both rating and clock.

Suggested weekly routine

  1. 15 min tactics sprint (30-45 puzzles, < 30 s each).
  2. 5 bullet games with the new streamlined openings; annotate only the first 15 moves.
  3. 10 min endgame drill (R vs P, Q vs R, opposite-colored bishop endings).
  4. Review performance in
    Win Rate by Day100%75%25%0%50%Monday - 57.6%Tuesday - 48.4%Wednesday - 54.1%Thursday - 47.5%Friday - 50.0%Saturday - 51.3%Sunday - 51.6%MonTueWedThuFriSatSunDay of Week
    every Sunday; if a line scores <55 %, patch it or replace it.

Motivation checkpoint

You are already flirting with 2546 (2018-03-25) territory around 2500. Tightening the four areas above should comfortably push you past that milestone.

Good luck, have fun, and keep the pieces—and the clock—moving!


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