Avatar of bonk28

bonk28 NM

Since 2023 (Inactive) Chess.com
51.1%- 45.0%- 3.9%
Bullet 2256
22W 16L 3D
Blitz 2262
278W 248L 20D
Coach Chesswick's Profile Photo
Coach Chesswick

Hi bonk28! — Personalised Post-Session Report

Quick snapshot

  • Peak bullet rating so far: 2320 (2023-07-31)
  • When you score best:
    012345681114151617181920212223100%0%Hour of Day
  • Consistency by weekday:
    MonTueWedThuFriSatSun100%0%Day of Week

What you are already doing well

  1. Tactical vision & creativity. Your win over ghostsareback featured the sparkling 28.Nh5! Rg5+ 30.Qf6#. You regularly spot forcing lines others miss in bullet time.
  2. Activating pieces early. Pawn breaks such as f4/f5 (vs fevf07) and queenside a-pawn pushes (vs re_ondas) keep opponents permanently on the back foot.
  3. Converting clear advantages. In the French Rubinstein miniature you simply marched the a-pawn to promotion, resisting the temptation to look for flashier finishes—a great practical choice in 60-second games.

Largest improvement opportunities

  1. Time-management discipline.
    Three recent defeats (e.g. vs fevf07, te time) were won or equal positions lost on time.
    • Set a “panic threshold” of 15 s—switch to safe moves & pre-moves the moment you hit it.
    • Bank 2-second increments by pre-moving forced recaptures and checks.
    • Train with 1+1 to learn how a single second can be recycled infinitely when you simplify.
  2. Prepared answers to anti-Sicilians.
    Difficulties arose against the Mengarini (2.a3) and the pin line 6.Bd3.
    • Against 2.a3 prefer 2…d5! or 2…e6 & …d5, hitting the centre before White’s queenside rolls.
    • Versus 6.Bd3 in the Taimanov, adopt the modern setup …Nge7–g6–Bg7 instead of the early …e5 which weakened dark squares vs 1cbb.
  3. Central safety in the Kan as White.
    The time-forfeit versus chessfeels started when …b5 and …Qe5+ landed. Delay castling until you’ve played h3 and Be3/Bd3, or insert c3 to deny …Qe5 tactics.
  4. Bullet endgames.
    In the rook ending vs fevf07 you were fine but flagged. General rule: in bullet, trade the last pair of rooks only if it forces a drawn pawn ending; otherwise keep rooks, spam checks, and steal seconds.

Model game to emulate


Next-week action plan

  • Play 20 bullet games without ever dipping under 5 s; record how often you succeed.
  • Memorise a five-move crisis repertoire against 2.a3 and 6.Bd3—you should be able to blitz it out blindfold.
  • Solve one set of 20 “quiet defence” tactics each day to balance your attacking bias.
  • Tag every flag-loss “time-trouble” and review them in one sitting at week’s end.

Keep the energy and creativity, bonk28—patch these small leaks and 2300+ bullet is within striking distance!


Report a Problem