Coach Chesswick
Feedback for Chessbook314
What you already do well
- Tactics & Calculation: Your wins often hinge on sharp combinations (e.g. 17.Bxh7+!! against BuGMonster). You see forcing lines quickly and are not afraid to sacrifice material to keep the initiative.
- Piece Activity: You consistently place your pieces on aggressive posts (Ng5, Qh4, f-pawn storms). Opponents below your level collapse under the pressure.
- Practical Fighting Spirit: Even when down material (O’Kelly game, move 12…Bxa1) you keep setting problems until the very end. This is an essential bullet skill.
- Peak results: 2637 (2025-04-02) demonstrates that your ceiling is already quite high—good proof that the foundation is solid.
Recurring Leaks
- King Safety & Over-extension: In your loss with 2.Qh5?! the king walked to f6 and became the target. The same theme appears in several resignations where your monarch never found shelter. Ask “Can I castle in the next three moves?” every turn until it’s done.
- Opening Discipline:
- Early queen adventures (Qh5, Qb5, Qxb7, etc.) work against weaker foes but cost time against stronger ones. They also violate the “develop, then attack” principle.
- Against 1.e4 e5 as Black you employed Petroff but mixed systems (…Qh5, …Bf5). Memorise one clean line so you can play moves quickly and save clock.
- Time Losses: Two defeats (vs Anxxes08 & JGPF1995) were on the clock in winning or drawable positions. Bullet instincts are good; blitz needs an extra 10-second cushion. Force yourself to hit the clock immediately after a forced reply—no lingering.
- End-game Technique: When the middlegame fireworks subside you sometimes let winning positions drift (see 30…Ka5 vs maddeningwaste). A little end-game drilling will convert more of those.
Concrete Action Plan (Next 30 Days)
- Micro-Repertoire Fix
• As White vs 1…e5: replace Qh5 lines with the Scotch or Italian. Drill the first 10 moves so you play them on instinct.
• As Black vs 1.e4: pick one Petroff branch and watch a 15-minute recap. Your goal is to reach move 8 up 15-20 seconds on the clock.
- Castle Countdown Routine
For the next 100 games write “Castle by move 10” on a sticky note near your monitor. Break the rule only if you win material or deliver mate immediately. - Daily Puzzle Rush (timed)
10 minutes/day to reinforce pattern recognition under time pressure. Focus on motifs you already execute well—pins, forks, and the zwischenzug. - End-game Sprint
Complete one chapter of Silman’s end-game course or drill 20 rook-and-pawn endings. You only need the key zones, not encyclopaedic knowledge. - Self-Review Loop
After each session, tag one “model game” and one “mistake game.” Add a one-sentence takeaway. This builds a personal database of do’s & don’ts quicker than any book.
Quick Highlights from Your Games
Win — attacking precision (moves 15-22 vs BugMonster)
Excellent use of tempo and line-opening sacrifices to keep the black king boxed in.
Loss — unnecessary king walk (moves 14-20 vs Vexon_1)
Your king covered five squares in six moves! A single retreat to g2 with castling would have left you a pawn up.
Motivation Corner
Your attacking flair is rare—tighten the defensive screws and you’ll push past the next rating plateau swiftly. Keep the board flaming, but remember: even Tal castled first!
Your Activity Snapshots
When do you score best?
Good luck, and see you at your next peak!