Avatar of Konstantinos Michaelides

Konstantinos Michaelides FM

chessknight02 Since 2012 (Inactive) Chess.com ♟♟♟♟
50.0%- 45.1%- 4.8%
Daily 1918 93W 46L 7D
Rapid 1774 46W 25L 5D
Blitz 2470 871W 876L 113D
Bullet 2497 1250W 1092L 94D
Coach Chesswick's Profile Photo
Coach Chesswick

Short summary

Nice conversion in your latest win — you turned an equal middlegame into a clear rook-and-pawn plan, created a passed pawn, and calmly promoted it. You show good endgame instincts when you're patient. At the same time your losses often come from time trouble and a few risky early-queen/suicidal-attack positions. Here are focused, practical steps to turn that into steady gains in bullet.

Game references

Recent instructive win vs ethanrlance01:

  • Opening: London System: Poisoned Pawn Variation
  • Key moment: you simplified into a rook endgame and used a passed h-pawn to promote — excellent plan execution.
  • Recommendation: review the final rook-and-pawn technique from about the moment you seized the open file — the conversion is a model for practical play in blitz/bullet.

What you're doing well

  • Endgame pattern recognition — you convert simple advantages (active rook + passed pawn) rather than hunting risky tactics.
  • King activity — in the win your king marched into the center and helped the pawn advance, which is textbook and very effective.
  • Practical decision-making — when trades equalize the position, you patiently improve the remaining pieces and create a plan.
  • Opening variety — your repertoire (Colle, Nimzo-Larsen, English) gives you familiar middlegame structures you convert well.

Biggest weaknesses to fix

  • Time management in faster games — several losses are on the clock. Avoid getting into long decision trees when down to seconds.
  • Early queen sorties and premature attacks — Qh5-style lines in losses let opponents exploit tempo and launch counterplay (and sometimes win on time while you're trying to find the right defense).
  • Occasional looseness in the opening — double-check pawn breaks and back-rank/rook tactics before moving fast in the opening stage.
  • Certain openings underperform (example: Czech Defense in your stats). Review typical plans and known traps rather than relying on raw calculation in time trouble.

Concrete drills (do these for 2–4 weeks)

  • Tactics sprint: 12–20 tactic puzzles/day (1–2 minutes each). Focus on forks, pins and back-rank mates — patterns that appear in bullet. Aim for accuracy first, speed second.
  • Rook endgames: 10 focused studies a week — Lucena, Philidor, cutting-off ideas and simple pawn races. You already convert these well; make them automatic.
  • 5 + 3 rapid practice: play 10 games at 5|3 or 10|5 and try to keep at least 30–40 seconds on the clock at move 20. The goal: practice decision-making with some time headroom.
  • Opening review: pick 2 underperforming lines (eg. Czech Defense and French Defense: Exchange Variation). Learn 3 model games each — typical pawn breaks and one tactical trap to avoid.
  • Flag-proof pre-moves: practice using pre-moves only when captures or forced recaptures are obvious. Train with puzzles where you must decide in 3–5 seconds to avoid mouse slips.

Opening-specific notes

  • London System (your win): you handled the typical exchange simplification well — continue to steer positions into simplified, piece-active endgames when the opponent misplaces pieces.
  • Early Qh5 lines: instead of chasing quick targets with the queen, develop minor pieces first or force the opponent to make a weakening pawn move (g5/g6) and only then look for tactics.
  • Repertoire hygiene: with a 96-point recent rise and positive trend slope, consolidate your best-scoring lines (Colle, Nimzo-Larsen, English) and prune lines with sub-40% win rate like the Czech unless you study them deeply.

Practical bullet rules to follow right now

  • When ahead: simplify (trade queens/major pieces) and use your time to execute one winning plan — avoid flashy sacrifices unless the tactic is forced.
  • When behind on time: avoid complicated lines; flag attempts are risky against accurate players. Make safe, practical moves and try to create counterplay on the fly.
  • Pre-move strategy: pre-move in forced recaptures and pawn pushes only. Don't pre-move in positions where the opponent has multiple checks or forks available.
  • Two-minute rule: if you drop below ~10–12 seconds, switch to easy-to-play safe moves and rely on the increment — don't calculate long variations.

Next 30-day plan (simple and measurable)

  • Daily: 15 minutes tactics + 10 minutes endgame drills (rook & pawn focus).
  • Weekly: 6–8 rapid games (5|3 or 10|5) with post-mortem of one lost and one won game each week.
  • Openings: 3 model games studied for each of two lines you want to keep improving; add one refutation/trap to your notes for each line.
  • Goal: keep average time on move 20 >= 35s, reduce time losses by 50% in the next month.

Quick checklist before each bullet session

  • Warm-up: 5 quick tactics to get pattern recognition active.
  • Openings: choose 1-2 lines to play; avoid experimental sidelines if you're tired.
  • Clock plan: commit to a minimum time buffer (eg. 20s) until move 20 — then spend more if needed.
  • Post-game: flag games you lost on time or by simple tactics and review only those positions for 3–5 minutes.

Useful places to study next

  • Rook endgame collections (short studies) — make these patterns automatic.
  • Tactics books/apps with emphasis on forks/pins/discovered attacks.
  • Two model games for each opening in your active repertoire — focus on typical pawn breaks and piece placement.

If you want, I can prepare a 2-week study schedule with specific puzzles and example games from your repertoire.

Closing — keep it simple

Your strengths (endgame sense, patience, opening variety) are a great base. Reduce time losses, avoid early queen hunts, and make rook endgames automatic. Small, consistent practice will convert that 1-month +96 trend into sustainable long-term gains.

Want a personalised 14-day training plan that fits your daily availability? I can create it — tell me how many minutes per day you have.


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