Quick summary
Nice stretch — your recent games show the things already working for you (sharp tactics, piece activity and the ability to convert when the opponent's king is exposed). That said a few recurring problems cost you games: pawn storms / passed pawn races and some endgame technique against rook/pawn mass. Below I give targeted fixes and a short training plan you can use in bullet and slightly longer training time controls.
What you did well (so keep doing it)
- Active piece play and tactical awareness — your win vs Hipolitossos (the Qxf7+ sequence) shows you spot decisive tactics quickly and are willing to simplify into a winning endgame.
- Creating and using threats: you force the opponent into awkward responses and profit from tactical inaccuracies (you convert material and mating threats reliably).
- Opening consistency — you stick to setups you know (Indian-style e3 lines) which helps in bullet where comfort matters.
Main weaknesses to fix
- Pawn storms / passed pawn races — in a few recent losses opponents marched pawns to promotion (especially on the h-file). You need quicker counterplay or better blockades before the pawn becomes unstoppable.
- Endgame technique under time pressure — some games simplified into rook+pawn endgames where the opponent’s passed pawn or active rooks decided the game. Improve basic rook endgames and pawn race evaluation.
- King safety when launching counterplay — aggressive ideas are good, but keep the king escape squares and avoid walking into back-rank or mating nets (seen in a couple of resignations vs strong attacking play).
- Bullet time management / premoves — when you’re winning on the board don’t lose focus on pacing. Premoves can be great, but unsafe premoves cost games in tactical positions.
Concrete, immediate adjustments (what to do in your next 20–60 games)
- Against pawn storms: when you see a pawn break coming, ask yourself “Can I exchange the pawn, blockade it, or create a counterpassed pawn?” If the answer is no, prioritize piece blocks (knight on blockade square or rook behind the pawn) over flashy operations elsewhere.
- In rook endgames: if an opponent has a passed pawn, aim to either (A) trade into a favorable king+pawn endgame, (B) attack the pawn with your king/rook from behind, or (C) create your own passed pawn — avoid passive defense where the rook is stuck watching a pawn.
- Improve king activity earlier: in many games your king arrived too late. In simplified positions (endgame or near-endgame) bring the king toward the center as soon as it’s safe—don’t wait until the pawn is almost queening.
- Bullet-specific rule: when ahead materially or positionally, simplify if the simplification reduces opponent counterplay and makes the win straightforward — avoid long tactical complications when clock is low.
Training plan (weekly, compact & bullet-focused)
- Tactics: 15–25 minutes daily on mixed tactical puzzles (forks, pins, discovered checks). Do at least 50 puzzles/week — focus speed and pattern recognition rather than deep calculation.
- Endgames: 3 short sessions (15–20 minutes each) per week on:
- Rook vs rook + pawn scenarios (defense and attack)
- King + pawn races and basic Lucena/Philidor ideas
- Play practice: alternate bullet with one or two 3+0 or 3+2 sessions. Use the longer time control to practice converting advantages and resisting pawn storms.
- Review: after each loss, spend 3 minutes quickly scanning the final 10 moves and identify the one moment where the evaluation swung — that one point is your target for improvement.
Short drills to do now (10–30 minutes)
- 10 minutes: target puzzles for pawn promotions (spot tactics that stop a pawn or win a pawn race).
- 15 minutes: five rook endgame positions — practice drawing/winning methodically (rook behind passed pawn, cutting off king, active rook).
- 5–10 minutes: play 3 rapid games (3+2) trying to prioritize technique over flashy tactics — focus on one improvement per game (blockade, king activity, or safe premoves).
How to study your recent win vs Hipolitossos
Your Qxf7+ visit and subsequent simplification were textbook: you used a check tactic to force the opponent’s king into vulnerability, exchanged to reduce counterplay and then ended with a clean extra pawn. Revisit the critical sequence and ask: could I have used the tactic earlier? Could the opponent have defended better? That instant evaluation habit helps you spot motifs faster.
Replay the critical phase here:
Opponent: Hipolitossos • Opening: Indian Game
Quick checklist to use during a bullet game
- Before you move: check opponent threats (checks, captures, attacks on high-value pieces).
- If opponent pushes a pawn majority: immediately evaluate whether to exchange, blockade, or create counterplay.
- When low on time: simplify into winning/easier-to-play positions rather than seeking complications.
- Keep one defensive resource (rook behind pawn, knight on blockade square) in mind — don’t let your pieces get tied to passive defense.
Next 7‑day plan (practical)
- Days 1–3: 20 min tactics + 15 min rook endgames + 30 min 3+2 games (focus: stopping pawn storms).
- Days 4–6: 20 min mixed puzzles + 20 min review of your last 10 losses (one key moment each) + 30 min 3+0 games focusing on converting advantages.
- Day 7: play a longer block (5 games of 5+3). Use one game to test a change in your opening handling of the Indian-style lines.
Final notes — motivation & measurable goals
- Short-term goal (2 weeks): reduce losses from pawn-promotion races by 30% in your bullet pool. Track after each session: how many pawn-race losses happened?
- Medium-term (6 weeks): sharpen rook endgame conversion — be able to convert or draw 80% of standard rook endgame drills you practice.
- Keep up what works: your tactical speed and piece activity are a major advantage in bullet — polish the defensive side so you keep winning more consistently.
If you want, I can make a 10-position rook endgame quiz for you to work through, or annotate one of your loss positions move-by-move. Which would you prefer?