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Lascases

Since 2016 (Active) Chess.com ♟♟♟♟♟
47.3%- 47.0%- 5.7%
Bullet 2413
11315W 11273L 1273D
Blitz 2412
2556W 2567L 392D
Rapid 2208
101W 76L 15D
Daily 2015
78W 51L 20D
Coach Chesswick's Profile Photo
Coach Chesswick

Snapshot — what I looked at

Reviewed your recent bullet games (several wins, one clear loss on time and a few time wins/resignations). I focused on opening choices, middlegame handling, endgame conversion and time management — the four areas that matter most in 1|0 bullet.

  • Key wins included clean handling of the Nimzo-Larsen Attack and solid play in Anglo/English lines.
  • The loss vs stopratrun ended on time in a long endgame; I used that game as the main example for time-management and conversion issues.
  • Example of a tactical exploit: you punished a reckless pawn storm in one game (QuittingChess1000) by opening lines and exchanging well.

What you're doing well

  • Opening repertoire consistency — you repeatedly reach playable middlegames with lines like Nimzo-Larsen Attack and English setups. That gives you familiarity and quick instincts in bullet.
  • Piece activity and tactical awareness — you often seek active piece play and create concrete threats instead of passive moves. That wins material or forces resignations quickly in 1|0.
  • You convert practical advantages: several wins were sealed by either resignation or flag — indicating good pressure and simplification choices when ahead.
  • You're comfortable simplifying into endgames and making the right exchanges under short time — a valuable bullet skill.

Main areas to improve

  • Time management in longer endgames: the loss to stopratrun finished on time in a position where the opponent's passed pawn ran through. In 1|0 you need faster conversion plans and earlier simplification to avoid flagging.
  • Avoid overextending pawns without plan — examples: early flank pawn storms (g4/g5/h4) by opponents were punished when you opened the h-file quickly; but when you play similar aggressive pawn pushes, make sure there is tactical backup and king safety covered.
  • Watch for tactical back-rank/queen-side forks when pushing pawns in closed positions. In a few games opponents created counterplay by opening lines you didn’t anticipate.
  • Pre-move balance: pre-moves win flagged games but can lose on board. Use them selectively — in clearly forced recaptures or captures only.

Concrete, short drills (10–20 minutes) for your next sessions

  • 1-minute tactics set (20 puzzles): focus on pattern recognition — forks, pins, discovered checks. Do this as a warmup before bullet.
  • Endgame ticking drill (15 minutes): practice king + pawn vs king and basic rook endgames with a 3–5 second per move pace. Emphasize Lucena and opposition basics so you convert faster under the clock.
  • 30 Blitz/30 Bullet blocks: play 8×1|0 games with the explicit goal of simplifying when up material and flag-protection when equal. After each game, note one time-management mistake only.
  • Opening review (10 minutes): review one typical line from Nimzo-Larsen Attack and one from French Defense you play. Memorize the five typical middlegame plans so you don’t waste time in the opening phase.

Practical rules to use during bullet games

  • If you're ahead materially: exchange into a simpler endgame within 6 moves. Simpler = easier to flag out the opponent.
  • If the position is tactical and unclear: trade queens or simplify if you have less time than opponent.
  • Only pre-move in forced captures or checks where your move is obvious. Turn pre-moves off in complex positions.
  • When under 10 seconds, switch mindset from “best move” to “safe and fast move” — protect your king and reduce opponent counterplay.

Specific game takeaways (useful to review)

Look through the long endgame vs stopratrun — that’s a textbook example of a technically winning/close position that slipped away on the clock. Replay this sequence to identify where you could have simplified earlier or made faster moves.

Here is the critical phase (review in your viewer):

[[Pgn|30...e4|31.Nxe4|31...Bxe4|32.Rxe4+|32...Kf7|33.Nc3|33...Bxa3|34.f5|34...Rd8|35.Re6|35...b4|36.Ne4|36...c3+|37.Kc2|37...b3+|38.Kxb3|38...Be7|39.Nxc3|39...Rb8+|40.Kc2|40...Rc8|41.Kd3|41...Rd8|42.Rxa6|42...Rb8|43.Ne4|43...Rb3+|44.Kc4|44...Rb6|45.Nc5|45...Rxa6|46.Nxa6|46...Kg7|47.d5|47...Kf7|48.Nc7|48...Bd8|49.Nb5|49...Ke8|50.d6|50...Kd7|51.Kd5|51...Ke8|52.Nd4|52...Kd7|53.Ne6|53...Ke8|54.Nc5|54...Kf8|55.d7|orientation|black|autoplay|false]

Short checklist before each bullet game

  • Open the game with a known line — don't experiment in the first 10 seconds.
  • Set a simple plan for moves 5–12 (development + a target square).
  • When you win material, prioritize simplification and remove counterplay options.
  • If time drops below 10s, aim for safe checks/captures and avoid long tactical calculations.

Next 3-session plan (what to do this week)

  • Session 1 — Tactics & short opening review (25 min): 20 one-minute tactics + review 1 Nimzo-Larsen plan.
  • Session 2 — Endgame conversion drill (25 min): pawn and rook endgames under time pressure + 5 practice 1|0 conversions.
  • Session 3 — Play block + post-mortems (45 min): 10 bullet games, mark 3 games for quick review (time mistakes, missed tactics, missed simplifications).

Final notes

Your overall numbers show strong experience and a positive win rate in your main systems — keep using that familiarity. Small, repeatable improvements in time handling and a few targeted endgame drills will turn close time losses into wins.

Want me to generate a 20-day micro-plan that fits 15–30 minutes/day and targets the exact openings in your report (for example Nimzo-Larsen Attack and French Defense)? Say "Yes — micro plan" and I’ll create it.


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