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Patrick Goguen

PatrickRGoguen Moncton Since 2025 (Closed) Chess.com
44.6%- 50.4%- 5.1%
Bullet 1200
830W 992L 93D
Blitz 1410
138W 116L 11D
Rapid 1700
63W 46L 13D
Daily 1215
6W 18L 1D
Coach Chesswick's Profile Photo
Coach Chesswick

Quick summary

Your recent games show strong practical play: you make passed pawns, activate rooks, and find tactical finishes. Losses cluster around time pressure, promotion races, and a few weakening exchanges near your king. Fixing a few fast-habits should halt the slide and restore upward momentum.

What you're doing well

  • Creating and converting passed pawns — you frequently reach winning rook + pawn endgames and push them home.
  • Aggressive middlegame instincts — you look for direct king attacks and mating nets, and your win vs opponent demonstrated that well (see opponent link below).
  • Opening choice consistency — your d3 / kingside fianchetto systems keep games in familiar, playable territory for fast time controls.

Main leaks to plug (fast-impact)

  • Time management: too many critical moves made with seconds on the clock. Adopt a strict early-game budget so you have reserve time later.
  • Promotion races: in losses you sometimes mis-evaluate the queen/rook race. When a passer appears, quickly count checks and blocking resources.
  • Trades that open lines toward your king: pause before captures that release files or diagonals aimed at your king.
  • Pre-move misuse: don’t pre-move in unclear positions where a delivered check/fork refutes the capture.

Concrete rules to use in every fast game

  • Two-scan routine: 1) Look for checks, captures, threats; 2) pick a safe candidate and move. Repeat each turn.
  • 20-second early budget: spend at most 20–30 seconds total before move 20 in 1–3 minute games. Save time for endgames.
  • Pre-move rule: only pre-move if the capture cannot be refuted by a check/fork or if the position is clearly winning.
  • Promotion checklist (5 seconds): can my king be checked away? Can an enemy rook/queen stop the pawn? If unsure, give one extra second to calculate the race.

Practical drills (15–30 minutes each)

  • Blitz rhythm: three 5|1 games with the 20-second early budget rule. After each, pick the one decisive moment and annotate why you chose the move you did.
  • Pawn-race practice (10 min): set up a few king/pawn vs king/pawn races and practice counting checks and tempi quickly.
  • Mating-net sprint (10 min): solve back-rank and simple mate puzzles to sharpen finishing technique.
  • Daily endgame (10 min): one rook endgame or queen vs rook + pawn scenario to improve conversion instincts.

Two-week plan (bullet-focused)

  • Week 1 — Time management & pre-moves: 4 sessions (30 min each). Use the two-scan routine and the 20-second early budget. Log one repeat mistake per session.
  • Week 2 — Promotion races & endgames: 4 sessions emphasizing pawn races, rook endings, and converting passed pawns.
  • Keep a tiny habit: after every session write one sentence about the single biggest takeaway and one corrective rule to apply next time.

Examples from your recent games (actionable takeaways)

  • Win vs imstmb — strong rook activity + passed pawn push. Takeaway: when you can invade with the rook on the seventh rank, prioritize that plan over chasing smaller gains.
  • Loss vs andr3wblanton — turned on by a mating net after a promotion sequence. Takeaway: when the opponent has a passer, prioritize checking resources and king safety over material grabs.
  • Other recent losses by resignation — many came after opening lines against your king or allowing opponent counterplay. If a capture opens a file to your king, stop and re-evaluate immediately.

Study suggestions (short list)

  • Opening reinforcement: keep practicing your core setups — Modern Defense and your d3/king-fianchetto systems — so you reach familiar middlegames quickly.
  • Tactics focus: checks, captures, and mates — 15 minutes daily solves targeted at back-rank mates and forks.
  • Endgame focus: rook + pawn vs rook and queen/rook promotion races (10–15 minutes, 3× week).

Final note — mindset for recovery

Your rating dip is largely driven by fast-game habits (time and calculation under pressure), not by an inability to play better. Build the small rules above for two weeks, and the -208 one-month slide will start to reverse. Keep the focus narrow and consistent — fast improvements come from a few rigid habits, not broad changes.


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