C20: ECO Open Games
C20
Definition
C20 is the ECO (Encyclopaedia of Chess Openings) code that primarily denotes the King’s Pawn Game starting with 1. e4 e5 when the position has not yet transposed into a more specific, named opening. In practical terms, C20 covers 1. e4 e5 followed by a range of early, flexible or offbeat second moves by White that precede a clear classification such as the Bishop’s opening, Vienna Game, King's Gambit, Scotch Game, Giuoco Piano, or Ruy Lopez.
The “C” volume of ECO codes includes the French Defence (C00–C19) and the Open Games (C20–C99). C20 sits at the gateway of the Open Games family.
How C20 is used in chess
In databases and books, C20 is a catch-all tag for 1. e4 e5 lines before the opening crystallizes into a more specific code. It often includes early second moves like 2. Qh5 (Wayward Queen Attack), 2. Qf3 (Napoleon Attack), 2. d3, 2. c3, 2. h3, 2. a3, and 2. Qe2. As soon as White or Black chooses moves that steer play toward a well-defined opening family, the ECO code usually changes accordingly.
- Remains C20: 1. e4 e5 2. Qh5, 1. e4 e5 2. Qf3, 1. e4 e5 2. d3, etc.
- Typically transposes out of C20: 1. e4 e5 2. Bc4 → Bishop’s opening (C23–C24); 2. Nc3 → Vienna Game (C25–C29); 2. d4 → Center Game (C21–C22); 2. f4 → King's Gambit (C30–C39); 2. Nf3 → C40+ (toward the Italian, Scotch, Petrov, Philidor, Ruy Lopez, etc.).
Strategic significance
C20 positions emphasize fundamental Open Game principles: quick development, central control, and king safety. Because many C20 systems are offbeat, they can be practical surprise weapons—especially in faster time controls—aimed at provoking inaccuracies and generating Practical chances. Engines typically consider most of these sidelines objectively equal or slightly favorable for Black with accurate defense, but over the board they can produce rich, tactical play.
- White ideas: fast piece development, pressure on f7/e5, and potential quick initiative (e.g., Wayward Queen motifs against f7).
- Black ideas: develop with ...Nc6, ...Nf6, and sensible kingside defenses (...g6 or ...Qe7 when appropriate), avoiding weakening moves that invite cheap shots.
Representative C20 lines
- Wayward Queen Attack: 1. e4 e5 2. Qh5 — aiming at f7 and e5, hoping to induce a Cheap shot.
- Napoleon Attack: 1. e4 e5 2. Qf3 — similar theme; can transpose to quiet play after 3. Bc4.
- Quiet systems: 1. e4 e5 2. d3 or 2. c3 — flexible setups that can transpose into the Italian, Ponziani-like structures, or other Open Games.
- Practical try: 1. e4 e5 2. Qe2 — preparing Nf3 and d4 without allowing an immediate pin on the knight.
Typical plans and patterns
- For White: castle early, develop both knights to f3/c3, place bishops on c4/b5 or g2 (after a fianchetto), and prepare d2–d4 when safe. Avoid overextending the queen too early—“Loose pieces drop off” applies to over-adventurous queens too.
- For Black: meet early queen moves with development and patience. ...Nc6, ...Nf6, and sometimes ...g6 blunt threats. Don’t chase the queen with weakening pawn moves that create dark/light-square holes without necessity.
Common pitfalls and traps
- Allowing tactics on f7: careless moves against 2. Qh5/2. Qf3 can fall into quick mating nets or material loss.
- Tempo loss: if White’s queen gets chased around, Black can gain rapid development and the Initiative.
- False “Cheap trick”: low-probability swindles may backfire against accurate defense, leaving White behind in development.
Example mini-lines (C20 flavor)
Wayward Queen taste test (demonstrates ideas, not a forced line):
Napoleon Attack sample development plan:
Historical and practical notes
ECO coding was standardized by Šahovski Informator. “C20” serves as the on-ramp to the entire Open Games complex. Although top-level novelties more often appear in the Italian and Ruy Lopez families, C20 sidelines occasionally show up in rapid, blitz, and bullet as surprise weapons. They are popular in online play, where time pressure and unfamiliarity can yield decisive chances—prime territory for the occasional Swindle.
Fun fact: Some scholastic players meet 1. e4 e5 with 2. Qh5 aiming at quick tricks; experienced defenders welcome this as an invitation to develop with tempo and claim the center—a classic “from trick to trouble” storyline if White overreaches.
How to build a C20 repertoire
- As White: choose one practical line (e.g., 2. d3 with a flexible Italian-style setup), study typical piece placements, and prepare transpositions into the Giuoco Piano or Bishop’s opening.
- As Black: learn a compact response scheme versus early queen moves (…Nc6, …Nf6, and sometimes …g6), and rehearse accurate replies to 2. Qh5/2. Qf3 to avoid being “Flagged” while calculating.
- Focus on fundamentals: development, central control, and king safety outweigh chasing short-term “Cheap shot” tactics.
Related ECO paths (transpositions)
- 1. e4 e5 2. d4 → Center Game (C21–C22)
- 1. e4 e5 2. Bc4 → Bishop’s opening (C23–C24)
- 1. e4 e5 2. Nc3 → Vienna Game (C25–C29)
- 1. e4 e5 2. f4 → King's Gambit (C30–C39)
- 1. e4 e5 2. Nf3 → C40+ families (Petrov, Philidor, Scotch Game, Giuoco Piano, Ruy Lopez, etc.)
SEO-friendly quick answers
- What is ECO C20? The umbrella for 1. e4 e5 King’s Pawn Game positions before they enter a specific named opening.
- Which openings are in C20? Offbeat or flexible second moves like 2. Qh5, 2. Qf3, 2. d3, 2. c3, 2. h3, 2. a3, 2. Qe2.
- How to play against C20 as Black? Develop naturally with …Nc6, …Nf6, and consider …g6 vs early queen forays; avoid weakening pawn chases.
- Can C20 transpose? Yes—very frequently into the Vienna, Bishop’s Opening, Center Game, King’s Gambit, Italian, Scotch, or Ruy Lopez.
Extras
Your peak blitz rating: . Curious how your results trend in Open Games?
See also
- Theory and Book move — to understand when a C20 line becomes a named opening.
- Trap and Swindle — common in offbeat C20 sidelines.
- Loose pieces drop off — don’t overextend your queen early.