Avatar of Deniz Ozen

Deniz Ozen IM

denizozen izmir Since 2009 (Active) Chess.com ♟♟♟♟♟
50.2%- 41.3%- 8.5%
Bullet 3110
3860W 3213L 585D
Blitz 2967
889W 709L 220D
Rapid 2456
23W 2L 4D
Coach Chesswick's Profile Photo
Coach Chesswick

Quick summary

Nice string of wins — you’re sharp in the opening, decisive with tactical shots, and very good at turning activity into concrete results in blitz/bullet. A couple of patterns keep repeating (both strengths and things to clean up) so small focused work will yield quick gains.

What you did well in these recent bullet games

  • Strong opening choices and familiarity — you play the Caro-Kann Defense and similar setups confidently, and it shows in fast, comfortable development.
  • Sharp tactical awareness: you finished one game with a direct queen mate (Qxf7#) — great eye for tactical targets and concrete finishing patterns.
  • Excellent rook activity in endings — in the game that finished with an active rook chase you kept your rooks on open files, doubled pressure and converted the initiative into a win on the clock.
  • Practical time management under pressure: you repeatedly used checks and forcing moves to keep the opponent responding and ultimately flagged them — a key bullet skill.
  • You make good use of simplifying exchanges when it increases your activity or eliminates counterplay (several games show timely trades that left you with the only active pieces).

Recurring problems to fix

  • Time vs precision tradeoffs — winning on the clock is great, but some positions could be improved by a few more seconds of thought. Work on quick-pattern recognition for common tactical themes so your rapid moves are also the best moves.
  • Avoid giving opponents counterplay when simplifying. A couple of games show trades that left a passed pawn or an active knight for the opponent — be careful about the timing of exchanges.
  • Occasional hanging pieces / loose pawn moves in the early middlegame — tighten piece coordination and watch for undefended squares after a sequence of captures.
  • Overreliance on checks/tempo tricks to win on time — they work, but if you meet stronger resistance you’ll need deeper plans (pawn structure, king safety, piece coordination).

Concrete examples (short, practical)

Here are two moments from the provided games that illustrate both strengths and teachable points:

  • Game vs offbrandjudenyc (Caro‑Kann exchange line): you kept both rooks active, used repeated checks and rook swings to restrict the enemy king and the opponent eventually timed out. That sequence shows excellent rook coordination — keep practicing rook lifts and doubles.
  • Quick mate game (Pirc-style Qxf7#): great pattern recognition — you spotted the weak f7 square and finished immediately. Drill these one-move mating motifs so you find them in a glance in bullet games.

If you want to replay the rook-run finish from the Caro‑Kann exchange game, you can open the final phase here:

[[Pgn|21.Rxe7|21...Kf8|22.Re3|22...Rd8|23.Rg3|23...Rd5|24.Kg1|24...Rh5|25.Rf3|25...Rh6|26.Re1|26...Rd6|27.Rfe3|27...Kg8|28.Re8+|28...Kg7|29.R8e3|29...Kg6|30.Rg3+|30...Kh6|31.Rf3|31...Kh5|32.Rfe3|32...Kg6|33.Re4|33...Kg7|34.Rg4+|34...Kf8|35.Rge4|35...Rxd4|36.Re6|36...Rd2|37.Re8+|fen|4Rk2/p4p1p/2p5/8/8/8/PP1r1PP1/4R1K1|orientation|white|autoplay|false]

Bullet-specific tips — practice checklist

  • Daily 10–20 minutes of fast tactics (pattern drills): focus on forks, pins, discovered attacks and back-rank themes — these pay the biggest dividends in bullet.
  • Endgame micro‑drills: practice basic rook endgames (Lucena/Philidor ideas) and simple king+rook vs king technique — your rook activity is already strong, make the technical conversion automatic.
  • Opening refresh: keep a 5–8 move blunt repertoire for bullet so you reach familiar middlegames fast. Keep the core moves you know well (e.g., the Caro‑Kann lines you play) and review the main tactical tricks opponents try.
  • Pre-move discipline: only pre-move in forced reply situations (captures or simple recaptures). Save pre-moves for when they are safe — avoid autopromote traps or unexpected checks.
  • Time buys moves: in equal positions, use checks, simple threats, or active piece moves that force responses. Forcing moves are the best way to convert time into practical advantage in bullet.
  • Play slightly slower longer time controls occasionally (3|0 or 5|0) to practice making the best moves instead of only playing fast; transfer those improved instincts back to 1|0 games.

Short training plan (2 weeks)

  • Days 1–7: 15 min tactics daily + 10 min studying 3 basic rook endgames (Lucena, Philidor, king and rook vs king) + 5 rapid games (3|0).
  • Days 8–14: 15 min puzzles (higher difficulty) + 10 min reviewing two of your recent wins to find alternative moves (post‑mortem) + 10 blitz games (5|0) focusing on non‑premature pre-moves.
  • Goal: make your most common tactical motifs instant, and make your endgame conversions automatic so you don’t rely only on flagging opponents.

Small checklist to use right after each bullet game

  • Ask: “What was the turning moment?” If it was a tactic, practice that pattern 3 times in puzzles.
  • Mark any avoided tactic or hanging piece and add it to a short mistakes list you review before playing.
  • If you won on time, replay the last ~10 moves and check for better technical options — convert time‑wins into standard wins more often.

Next steps & resources

  • If you want, I can: analyze one of these games move‑by‑move and point out 3 concrete improvements. Tell me which game you want reviewed (for example the Caro‑Kann exchange vs offbrandjudenyc) and I’ll do a short annotated post‑mortem.
  • Suggested focus words for your study: rook activity, forced moves, pre-move discipline, Lucena, mating motifs (f7/f2 weak square patterns).

Final encouragement

Your bullet results show excellent pattern recognition and practical awareness. With a small, focused routine — tactics + a touch of endgame work + disciplined pre‑moves — you’ll convert more wins that are both on the clock and on the board. Want a move‑by‑move mini postmortem of one of these games now?


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