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EmDubMcVey

Playing Since: 2023-05-28 (Active)

Wow Factor: ♟♟♟♟♟♟♟

Chess.com

Daily: 1198
346W / 88L / 17D
Rapid: 1271
340W / 324L / 45D
Blitz: 1231
2637W / 2642L / 239D
Bullet: 1050
1W / 1L / 0D

EmDubMcVey – Blitz‑Loving Scotch Specialist

EmDubMcVey is an online chess grinder whose natural habitat is the blitz pool. With thousands of fast games played and an opening repertoire built around the fiery Scotch Game, this player has turned “just one more 3+0” into a full‑time chess lifestyle.

Whether wielding the aggressive Amazon Attack or springing the notorious Blackburne Shilling Gambit, EmDubMcVey brings creativity, stubbornness, and a sense of humor to every board.

Blitz First, Everything Else Later

All time controls are on the menu, but the clearest story in the statistics is simple: EmDubMcVey is a blitz addict.

  • Preferred time control: Blitz (by a landslide).
  • Blitz games played: well over 4,000, with a razor‑close lifetime record of wins and losses.
  • Bullet: dabbled in, not feared—enough to prove that moving in 1 second is technically possible.
  • Daily and Rapid: used as training grounds to test wild openings more calmly.

Over time, blitz results have settled around a roughly 50% strength‑adjusted win rate, showing that EmDubMcVey consistently fights on level terms with equal opposition and punches up surprisingly well when the rating gap is small.

Blitz Rating20232024202512401088YearBlitz Rating

Opening Repertoire: The Cult of the Scotch

If you sit across from EmDubMcVey, there is a very good chance you’re about to see 1.e4 followed by a Scotch. Across blitz, rapid and daily games, the Scotch Game is the backbone of the repertoire.

  • Scotch Game (all formats): Hundreds upon hundreds of games; this is the comfort zone.
  • Scandinavian Defense: As Black, EmDubMcVey happily meets 1.e4 with 1…d5, especially in Daily play where the results are outstanding.
  • Blackburne Shilling Gambit: Employed in all time controls; half-trap, half-psychological weapon.
  • Barnes Opening: Walkerling and Barnes Defense: Chaotic, offbeat choices used to drag opponents out of theory as early as move one.
  • Amazon Attack, Amar Gambit, Elephant Gambit: A full toolkit of “Are you sure that’s sound?” openings geared toward practical, over‑the‑board problems rather than engine perfection.

In Daily games, these weapons become terrifying: the Scotch, Scandinavian, Four Knights and Caro‑Kann all boast win rates often hovering around or over 80% in some stretches. Given time to think, EmDubMcVey converts initiative into wins with impressive consistency.

Psychology, Streaks, and “Just One More Game”

The numbers sketch the personality of a classic grinder:

  • Longest winning streak: 12 games – the “I should probably quit while I’m ahead” phase.
  • Longest losing streak: 11 games – quickly followed by “okay, but now I have to win one.”
  • Tilt factor: 11 – proof that emotions do, occasionally, move pieces.
  • Early resignation rate: Very low – EmDubMcVey prefers to fight on and force opponents to actually finish the job.
  • Endgames reached in over 70% of games – this player does not shy away from grinding out long battles.

Statistically, the best performances appear around the late morning slot: the “BestTimeOfDayToPlay” is labeled as 10:00, where the win rate spikes. In other words, coffee + tactics = maximum danger.

White vs Black: Two Different Players

Over multiple years, EmDubMcVey has developed a noticeable split between White and Black:

  • With White, the win rate edges above 50%—especially in Daily and Rapid, where structured openings like the Scotch thrive.
  • With Black, results are more volatile; offbeat systems like the Barnes Defense and gambits can either crush or collapse in dramatic style.

Across all formats, the average decisive game length hovers in the low 70s of moves, showing that EmDubMcVey rarely settles for short, quiet draws. If there’s a chance to play on, it’s usually taken.

Rivals and Favorite Victims

With such a massive game volume, a few usernames repeatedly surface as unofficial rivals.

  • Aegius00 – A true “farm” matchup: EmDubMcVey scores an outstanding plus score with the vast majority of games ending in victory.
  • Robotic Pawn – A frequent opponent with a more balanced, hard‑fought record. Lots of back‑and‑forth, lots of learning.
  • Iain Sanderson – Faced more than twenty times, with EmDubMcVey holding a clean sweep of wins.
  • MasterAlzn and AlainKel – Regular sparring partners that contribute to sharpening the Scotch and Philidor setups under real pressure.

These recurring matchups form a personal mini‑circuit, where pet lines are stress‑tested again and again.

Style: Practical, Stubborn, and Endgame‑Oriented

Underneath the wild openings, the numbers reveal a surprisingly practical player:

  • Endgame Frequency > 70% – EmDubMcVey is comfortable simplifying and playing on.
  • Average moves per win: around 77 – not a “one‑punch” player; more of a pressure‑until‑you‑crack strategist.
  • Average moves per loss: also quite high – rarely goes down without stubborn resistance.
  • White win rate > Black win rate – fits the profile of a player who prefers to steer the game rather than react.

The combination of offbeat openings with long games is emblematic: EmDubMcVey uses surprise weapons early, then is willing to grind the resulting positions deep into the endgame.

Sample Tactical Chaos

A typical EmDubMcVey game often starts with a sharp opening, an imbalanced middlegame, and a long endgame grind. Here’s a small illustrative miniature in that spirit:

Just the sort of open center and piece activity that suits a Scotch devotee.

Performance Against Different Strengths

One of the most revealing aspects of EmDubMcVey’s profile is how performance shifts with opponent rating:

  • Versus lower‑rated players: converts more than 70% of games into wins—very efficient at punishing mistakes.
  • Versus equal opposition: solidly over 50% wins, showing that EmDubMcVey is comfortable in truly equal fights.
  • Versus higher‑rated players: wins about a quarter of games but also loses a lot, reflecting a “no fear, full send” approach rather than cautious damage control.

The result is a player constantly stress‑testing their limits instead of farming safe rating points.

Daily & Rapid: The Laboratory

While blitz is the main arena, Daily and Rapid play function as EmDubMcVey’s opening lab.

Rapid Rating20232024202512631081YearRapid Rating

Notable Peaks and Ongoing Growth

EmDubMcVey has hit personal bests across all formats, and continues to trend upward in overall chess understanding. Some highlight milestones include:

  • A strong early run in blitz, with an early peak followed by a long, hard‑fought climb back toward that level.
  • Steady improvement in Daily and Rapid, supported by brutal win rates in carefully chosen openings.
  • Venturing into Bullet with instant success in the Scotch Game, even in ultra‑fast time controls.

Under the hood, strength‑adjusted win rates sit right around 50% in all main formats, which is exactly what you expect from someone consistently challenging themselves at or above their level. This is not a player hiding in comfort zones.

Future Directions

Given the current trends, EmDubMcVey’s chess future likely includes:

  • More refined Scotch and Scandinavian theory, especially in Daily chess.
  • Greater stability with Black in blitz, turning high‑variance gambits into more dependable weapons.
  • More bullet experiments, where intuition and pattern recognition from thousands of blitz games can fully shine.

Whatever the exact path, one thing is virtually guaranteed: another tab will open, the time control will say “Blitz,” and EmDubMcVey will once again be clicking “New Game.”

Quick Profile Summary

For anyone analyzing EmDubMcVey’s games, expect to learn a lot about fighting chess, resourcefulness in worse positions, and how far an offbeat repertoire can go when backed by thousands of games and a refusal to stop clicking “Rematch.”


Coach Chesswick's Profile Photo
Coach Chesswick

Your next step in one line

Keep leaning into your sharp Scotch and Sicilian games, but always fix king safety (castle + one pawn shield move) before you allow any queen or bishop to point at your king.

What your recent wins show you’re doing well

  • Attacking coordination.
    • Vs ncp919 (Scotch), you calmly developed, then used your bishops and knight to swarm the king, finishing with Bxh6 mate. That’s a classic “box the king, then checkmate” pattern.
    • Vs joaotiago85 you handled the Hyper-accelerated Sicilian Defense very nicely: queenside development, timely f-pawn push, and a rook lift (Rf7–Qf6#) once the king was exposed.
  • Rook activity in simplified positions.
    • Against ferro457 you punished Qh5/Qf3 adventures by castling, centralizing rooks, and then invading on the seventh rank.
    • Vs andreacoramusi (Scotch as Black), your rooks and queen coordinated on the dark squares and you correctly brought more pieces to the attack before delivering the final blow.
  • Endgame resilience.
    • The drawn knight vs bare king ending vs hank_rafferty shows you’re comfortable in long, technical grind-fests and know how to hold your nerve when material is low.

Where points are slipping (and how to plug the leaks)

  • 1. Classic Qh7/Qh2 mates in e4-e5 and d4-e5 structures
    • Vs rawaljignesh (Blackmar Gambit) you were mated by Qh7+ followed by Bg6#. Your king castled into a dark-square bind with no …h6/…g6 or bishop trade.
    • Vs bonsoir-7 (Scotch, as Black) your position was solid until Qh7# landed in one move; the knight on g5 and bishop on c4 had been screaming “h7 is weak” for several moves.
    • Fix: any time a bishop + queen can hit h7/h2:
      • Play …h6 or h3 before you play “useful” moves like …a5 or a3.
      • Or trade the attacking bishop with …Bd6/…Bd7 (or Bd3/Bd2 as White) whenever you can do it without losing time.
    • Memory hook: “No bishop on d3/c2 + queen on d3/h5 pointed at my king without a pawn on h6/h3 or g6/g3.”
  • 2. Over-optimistic pawn storms before development
    • Vs lukpintr you pushed g4–h4–g5 early. Your own king was still relatively airy, and Black calmly countered in the center and then used queen checks to pick off pawns.
    • Vs gpcambx your queenside rook and queen activity (Qd5, Qa2, Qb3) looked tempting, but they cost time and left your king to face a heavy rook-queen attack. You flagged defending rather than pushing your own advantage.
    • Fix rule: never push two or more pawns on one wing while:
      • Your king has not castled, or
      • You have not created luft (h3/h6 or g3/g6), or
      • Your rooks are not yet connected.
      Once those three are done, storm away.
  • 3. Missing “stop-signs” when you’re worse in time scrambles
    • In both losses on time vs gio-ajedrez and gpcambx you kept trying to “win on the board” in equal or slightly worse queen/rook endings instead of using checks to steer into a perpetual or repetition.
    • Your strength-adjusted win rate is almost exactly 50%, so the difference between a loss and a draw here is a huge amount of “rating juice.”
    • Fix rule: when you’re in a queen/rook ending with under ~20 seconds:
      • If your king is less safe: look for perpetuals and threefolds, don’t avoid them.
      • If your king is safer and you’re up on time: then commit to avoiding repetition and improving your box instead.
  • 4. Early queen moves in the opening
    • You’ve had some “Amazon Attack” type games and early Qh5/Qf3 games as both sides. These positions are very sharp, and if your opponent plays sensible moves, your queen can become a target instead of a weapon.
    • Your best openings statistically (Scotch Game, Scandinavian Defense, Philidor Defense, Barnes Defense proper) usually feature fewer early queen sorties.
    • Fix: in serious games, stick to lines where the queen stays at home until:
      • You’ve castled, and
      • Both knights and at least one bishop are developed.
      Save the instant-queen “Amazon” stuff for skittles/experiments.

Opening guidance based on your stats

  • As White
    • Keep the Scotch Game as your main weapon — over 1000 games with a positive score is a huge asset.
    • Simplify your plan:
      • Castle early (by move 8 if possible).
      • Play h3 in many lines to cut out pins and Qh4/Qh5 ideas.
      • Rooks to e1 and d1, then choose between a queenside pawn break (c4) or kingside push (f4) based on where your pieces point.
  • As Black vs 1.e4
  • As Black vs 1.d4
    • The early …h6/…h5 in the Blackmar game gave White targets and squares; prefer simple “triangle” structures: …d5, …e6, …c5 or …c6, develop knights and bishops, castle, and only then consider flank pawn moves.

Three pattern drills built from your games

  • Drill 1: Spot and stop Qh7/Qh2

    Setup: king castled short, opponent bishop on d3 or c2 and queen ready for Qh7 or Qh2.

    Train: from any such position, ask “What one move weakens their attacking bishop or covers h7/h2?” Then play that move.

    In your own game vs rawaljignesh, the key defensive candidate was …g5 or …f5 to kick Bf4 before Qh7+.

  • Drill 2: Safe storm checklist

    Take a Scotch or Italian position as White where you’re tempted to play g4/h4 or f5. Before every pawn push, say out loud:

    • “My king is castled.”
    • “My king has luft (a pawn moved from h2/h7 or g2/g7).”
    • “My rooks can see each other.”

    If any of these are false, make that move first.

  • Drill 3: Convert or bail in queen/rook scrambles

    Re-open your endings vs gio-ajedrez and gpcambx from the last 15 moves.

    • Practice once with the goal “find a perpetual as fast as possible.”
    • Practice once with the goal “avoid repetition and grow the box, even if it’s risky.”

    This teaches you to consciously choose between saving half a point and pushing for more, instead of drifting into flagging.

7‑day tune-up (10–15 min each)

  • Day 1 – Qh7/Qh2 safety: Review the RawalJignesh and BONSOIR-7 miniatures. On a notepad, write down the earliest move in each game where you could have played …h6/…g6 or traded the attacking bishop. You’re training your eye.
  • Day 2 – Scotch only: Play 3 games starting with the Scotch. Goals: castle by move 8, h3 in the next three moves, and rooks on e1/d1 before any queen sortie.
  • Day 3 – Solid Black vs e4: Pick either Scandinavian or Philidor and play 3 games with that only. Focus on development and early castling; if you’re not sure about a move, choose the one that helps king safety.
  • Day 4 – Rook technique mini-session: Load a basic rook vs rook+pawn position (or use one from your games) and practice from both sides, saying “cut → behind → side checks” out loud as you follow the plan.
  • Day 5 – Anti-cheapo tactics: Do 15 puzzles emphasizing back-rank mates and mating nets on h7/h2. After each puzzle, identify which defensive resource have saved the defender (pawn push, piece trade, king step).
  • Day 6 – Review your last 5 wins: For each, note:
    • When did you castle?
    • When did you create luft?
    • When did your rooks connect?
    You’re reinforcing the rhythm that works.
  • Day 7 – Two “focus” games: Play two games where you explicitly state your priority each move: “king safety,” “piece improvement,” or “tactical shot.” If you can’t honestly label a move as one of those, don’t play it.

Confidence anchor

Your Scotch and Sicilian games already show that you can outplay people tactically and convert advantages when your king is safe. The recent rating gain over the last month and three months backs that up. By cutting out just a few h7/h2 disasters and overly-optimistic pawn storms, you’ll turn a lot of painful miniatures into either clean wins or solid draws — and that’s exactly where the next rating jump will come from.



🆚 Opponent Insights

Recent Opponents
bensanbenny 0W / 1L / 0D View
revn53 0W / 1L / 0D View
Robotic Pawn 111W / 53L / 11D View
jtg2780 0W / 1L / 0D View
narrsam 2W / 0L / 0D View
petesousa 1W / 1L / 0D View
gab0700 0W / 1L / 0D View
abcdefense 0W / 1L / 0D View
hemensanati 0W / 1L / 0D View
ta53n2 1W / 0L / 0D View
Most Played Opponents
Aegius00 168W / 12L / 5D View Games
Robotic Pawn 111W / 53L / 11D View Games
Iain Sanderson 21W / 0L / 0D View Games
AlainKel 14W / 3L / 1D View Games
MasterAlzn 16W / 2L / 0D View Games

Rating

Year Bullet Blitz Rapid Daily
2025 1050 1240 1271 1197
2024 1133 1081 1156
2023 1088 1190 1140
Rating by Year20232024202512711081YearRatingBlitzRapidDaily

Stats by Year

Year White Black Moves
2025 648W / 516L / 55D 650W / 516L / 51D 72.8
2024 658W / 506L / 49D 528W / 632L / 53D 74.2
2023 461W / 406L / 42D 376W / 476L / 51D 72.2

Openings: Most Played

Daily Opening Games Wins Losses Draws Win Rate
Scotch Game 51 42 7 2 82.3%
Scandinavian Defense 47 37 10 0 78.7%
Blackburne Shilling Gambit 44 26 15 3 59.1%
Four Knights Game 35 28 6 1 80.0%
Amazon Attack 31 25 6 0 80.7%
Barnes Opening: Walkerling 21 17 3 1 81.0%
Caro-Kann Defense 19 15 4 0 79.0%
Barnes Defense 14 10 2 2 71.4%
Elephant Gambit 11 7 4 0 63.6%
Ruy Lopez: Bird Variation 11 7 4 0 63.6%
Blitz Opening Games Wins Losses Draws Win Rate
Scotch Game 1023 538 451 34 52.6%
Blackburne Shilling Gambit 436 199 211 26 45.6%
Scandinavian Defense 299 152 134 13 50.8%
Philidor Defense 284 137 128 19 48.2%
Amazon Attack 209 85 117 7 40.7%
Four Knights Game 179 84 89 6 46.9%
Barnes Defense 164 92 69 3 56.1%
Barnes Opening: Walkerling 152 64 81 7 42.1%
Amar Gambit 149 71 70 8 47.6%
Caro-Kann Defense 148 60 83 5 40.5%
Rapid Opening Games Wins Losses Draws Win Rate
Scotch Game 126 54 64 8 42.9%
Blackburne Shilling Gambit 48 25 21 2 52.1%
Philidor Defense 38 15 17 6 39.5%
Scandinavian Defense 29 14 13 2 48.3%
Barnes Opening: Walkerling 29 17 11 1 58.6%
Four Knights Game 24 12 10 2 50.0%
Amazon Attack 22 12 9 1 54.5%
Bishop's Opening 20 9 8 3 45.0%
Barnes Defense 18 8 9 1 44.4%
Elephant Gambit 17 5 10 2 29.4%
Bullet Opening Games Wins Losses Draws Win Rate
Scotch Game 1 1 0 0 100.0%
French Defense: Exchange Variation 1 0 1 0 0.0%

🔥 Streaks

Streak Longest Current
Winning 12 0
Losing 11 4
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