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EmDubMcVey

Since 2023 (Active) Chess.com ♟♟♟♟♟♟♟
49.8%- 45.8%- 4.4%
Bullet 1050
1W 1L 0D
Blitz 1170
3184W 3193L 280D
Rapid 1329
400W 377L 49D
Daily 1116
423W 119L 24D
Coach Chesswick's Profile Photo

Quick snapshot of where you are now

Over the long term you are still trending slightly upward (12‑month slope is positive, strength‑adjusted score basically 50%), even though the last 3–6 months have been bumpy. You are playing a huge volume of blitz, and most of your decisive results still come down to simple tactics rather than deep strategy.

Your latest games keep reinforcing the same story: when you develop and keep the king safe, you can outplay people in your pet openings. When you rush an attack or ignore one forcing move, the game can end instantly.

What your most recent wins confirm

  • You convert space and activity very well when you do not rush.
    • In the French Advance vs omarscacco2000 (View Game), you:
      • Grab space with the pawn on e5.
      • Expand on the queenside (a4, b4, b5, b6).
      • Bring both rooks to the open b‑file and double on the seventh rank.
      That is textbook “build, then break” play: no random pawn storms, just steady improvements until the position collapses in your favor.
    • Against omarscacco2000 you also respect king safety: you castle early, you do not drag your queen around, and your rooks end up working together. This is exactly the pattern you want to repeat in all your open games.
  • Your endgame instincts are solid when you stay calm.
    • In the Ruy Lopez draw vs tincho47 (View Game), you are a pawn down in a rook and bishop ending, but:
      • You activate the rook (…Rc4, …Rd3, …Qd2–Qd3 patterns).
      • You use checks to force the repetition when the king looks dangerous.
      That is good, practical defense and shows you do not panic when slightly worse.
  • Your openings still fit your style.
    • Scotch Game is still your best “identity” opening: open center, fast development, rooks on central files. It matches your overall Scotch stats and your comfort in positions like your earlier Scotch wins.
    • With Black, your classical e5 setups work well when you simply develop and castle. You often reach good positions by move 15 almost automatically when you do not chase material.

The big leaks your newer games keep exposing

1. Single‑move tactics still ending games too early

The fastest losses are still mostly one‑move shots rather than deep strategic issues.

  • Ruy Lopez vs harshukh1234 (View Game):
    • After 16.Qg3 you play 16…Kh7 and walk straight into Qxg7 checkmate in one.
    • This is not about opening theory; it is about always checking for mate checks on your own king before you move.
  • Scotch Gambit vs ieigie8fg (View Game):
    • You attack with Bh6 and Be3 before your rooks are connected or your king is fully safe.
    • Black calmly finishes development and then plays …Bxc3 followed by …Ne2 check, forking your king and queen‑side pieces. The game ends on that single fork.
  • Zukertort‑style d4 vs mosse_losche (View Game):
    • After 11.h3 cxd4 12.cxd4 13.Qb1, you step onto a loose diagonal and simply allow …Bxb1, losing your queen.

Pattern: when you move your queen or a piece near the enemy king, you are not consistently checking “what is the most forcing move against me next?” Those one‑move tactics line up with your rating dips more than anything else.

Simple fix to drill in: before every queen move, check or capture, pause and ask out loud:

  • “What are all their checks on my king next move?”
  • “Do I leave any piece unprotected or attacked twice?”

Even in blitz this takes a couple of seconds and will save you a lot of instant losses.

2. Attacking before the rest of your army is ready

Several Scotch / gambit games follow the same script: you launch a direct king attack with the queen and bishop while your queen‑side pieces and rooks still sit at home.

  • In both the loss vs risavbhowmik (View Game) and vs ieigie8fg (View Game):
    • You go for e5, Qh5, Bh6 and similar “attack patterns” very early.
    • Black calmly defends, develops and finally uses a simple tactic (exchange win or fork) once your pieces are over‑extended.
  • In the Danish Gambit loss vs gjpouq44 (View Game), Bxf7+ and Qh5+ are played before you have enough backup. Once Black plays …d6 and …Rf8, your attack is gone and your pieces are hanging.

Guideline that will help a lot:

  • Do not start a direct king attack (like Qh5, Bh6, Bxf7+, Ng5) until:
    • Both knights and your attacking bishop are developed
    • Your king is castled
    • At least one rook is on a central or half‑open file

This matches how your best Scotch games look: many pieces pointing at the center, then one clean shot.

3. Trades that help your opponent more than you

A recurring theme is trading your good pieces for their bad ones or walking into avoidable exchanges.

  • English vs pal1407 (View Game):
    • Bxg4 on move 13 gives up your kingside bishop. After Be3, Black takes on g4 and then on e3, leaving you with a ruined pawn structure and no dark‑square control.
  • In some Scotch and d4 games, trading into endgames with a worse pawn structure or weaker king hurts you more than the opponent, even if the material count is equal.

Quick trade test: before you swap pieces, ask:

  • “After this trade, which side’s worst piece improves?”
  • “Does my king become weaker or my pawn structure worse?”

If the trade solves their problems and makes new ones for you, look for a quiet improving move instead.

Mini 5‑day tune‑up based on these exact games

You already have a broader 7‑day plan from the previous advice. Here is a shorter, focused cycle to run for the next week, using your newest games.

  • Day 1 – “Last move check” tactics (10–15 minutes)
    • Set up these positions from your own games (no engine at first):
      • Ruy vs harshukh1234 just before 17.Qxg7# (View Game).
      • Scotch vs ieigie8fg before 19…Ne2+ (View Game).
      • Zukertort vs mosse_losche before 13…Bxb1 (View Game).
    • In each, pretend it is your move again and ask: “What is the opponent’s best check or capture?” You want to train your eye to look at their turn, not just yours.
  • Day 2 – Scotch / gambit games with an attack rule
    • Play 3 Scotch or Scotch Gambit games.
    • Self‑rule: you are not allowed to play Qh5, Bh6, Bxf7+ or e5 until both knights and your light‑square bishop are active and your king is castled.
    • After each game, ask: “Did my attack feel more stable than usual?”
  • Day 3 – Safe queen days in d4 / English systems
    • Play 3 d4 or English games (your Bf4 and Bg5 systems, or the line from View Game).
    • Self‑rule: your queen does not move twice before you castle, unless you are winning material outright.
    • Count how many times you wanted to move the queen but chose to develop instead.
  • Day 4 – Endgame review and repetition technique
    • Revisit the rook and bishop ending vs tincho47: View Game.
    • Use a board or analysis tool to start from move 31…Bxc4 and:
      • Play it as Black vs a bot once, aiming for the same repetition you achieved.
      • Then play it as White, trying to win without letting Black repeat.
    • Goal: make “checking your way out” of trouble a conscious skill you can use in other games.
  • Day 5 – Two slower games with one mantra
    • Play 2 rapid games (at least 10+0 or 10+5) in your usual openings.
    • Mantra for the whole session, written on a note: “What are their forcing moves if my idea fails?”
    • Apply it specifically whenever you are about to:
      • Move the queen
      • Give check
      • Capture something that looks free

Confidence anchor and next focus

Your overall result over thousands of games and a strength‑adjusted win rate near 50% show that you belong at your current level. The recent rating drops (especially over 3 months) are tied far more to quick tactical slips than to any deep problem with your openings or style.

Lean into what your best games already show: solid development, castling early, then using your natural attacking instincts after your pieces are ready. Over the next month, if you do nothing else but cut out the single‑move tactics against your king and follow the “three pieces before attack” rule in your sharp openings, you will turn a surprising number of your 15‑move losses into long, winnable fights and flatten out the rating swings.


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