Overview
Artem Gulevich (known online as "googlegoom") is a FIDE Master with a taste for sharp, fast chess and a surprisingly patient endgame. A regular on the online blitz and bullet scenes, Artem pairs textbook opening names with cheeky practical play — often leaving opponents wondering whether they were outplayed or outwitted by a very focused prankster.
Preferred time control: Bullet — when the clock starts ticking, Artem's instincts and tactics speed up even more.
Style & Strengths
Artem is a dynamic rapid thinker who thrives under time pressure. Highlights of his playing style:
- Sharp tactical vision — especially effective in short time controls (see his high Bullet win conversion).
- Endgame savvy — unusually high endgame frequency for online play, which shows patience after chaotic middlegames.
- Resilience: impressive comeback rate and a strong win rate even after material setbacks.
Openings & Preferences
Artem tends to favor offbeat but solid systems and occasionally surprises opponents with less common lines. Among his go-to choices:
- Colle System: Rhamphorhynchus Variation — a practical, reliable setup that feeds his middlegame plans. (Colle System: Rhamphorhynchus Variation)
- Nimzo-Larsen Attack — frequent and successful; Artem has a lot of practice squeezing opponents in these asymmetrical systems.
- Sicilian Defense (various branches) — he has logged many games in Accelerated Dragon and closed Sicilian lines, mixing tactical and positional ideas.
Want to see his long-term shape? Here's a quick rating snapshot:
Peak blitz achievement: 2629 (2020-05-20)
Memorable Moments & Sample Game
Artem has a habit of turning frantic time scrambles into instructive finishes. Below is a compact, instructive opening sequence typical of his play — calm development, kingside safety, then practical complications.
Game snippet (Ruy-like development → castle → tension):
Rivals & Records
Artem has built rivalries through sheer volume of play. A recurring sparring partner is sanju_1996d-incative — many long blitz battles have shaped both players' approaches.
- Most-played opponent example: Sanjeev Mishra — dozens of games fought with a balanced scoreline that reads like a friendly feud.
- Strong head-to-heads against several regulars show Artem’s ability to adapt across formats.
Stats That Tell a Story
- Bullet specialist — excellent win conversion in very short time controls.
- Extremely durable: long winning and losing streaks exist, which is common for a high-volume online player.
- Best hours: unexpectedly strong around 01:00 local time — night owls beware.
Fun Facts
- Official title: FIDE Master — Artem carries the badge with a wink and a stubborn endgame technique.
- Avg decisive game length is long for online play — games often turn into full-blown strategic duels rather than immediate gambit fireworks.
- Quick quirk: Artem resigns early sometimes (an "early resignation rate"), but when he fights on the board the average win is quite long and instructional.
Want to Watch More?
For enthusiasts and students: replay the sample moves above and set a clock to Bullet — you’ll get a taste of Artem’s decision-making tempo. And if you want to dig deeper into his matches, check out the opponents and openings listed here to follow recurring themes and improvements over time.
Quick summary
Nice run — you’ve been crushing a lot of common systems and converting wins consistently. Your openings are working: you reach playable middlegames with active pieces and you win a lot of short tactical fights. Below are focused, practical points to keep that momentum and shore up the one weakness that cost you a recent game.
What you’re doing well
- Reliable opening repertoire — you consistently get comfortable positions from lines like the Nimzo-Larsen Attack and several Colle setups. That saves time and generates good middlegame chances.
- Piece activity and tactics — you actively place knights and rooks and win or create tactical chances quickly, which is crucial in bullet.
- Finishing — when you get a material or initiative edge you tend to convert it rather than get greedy and blunder it away.
- Confidence in simplification — you trade into favorable endgames when appropriate, which reduces the risk of time scrambles.
Key mistakes to fix (from recent games)
- Allowing a passed pawn to run free — in your most recent long game the opponent’s pawn promotion decided the game. When opponent’s pawns are advancing, prioritize blockades, piece trades that remove blockers, or active king routes to stop promotion.
- Loose king safety in time trouble — near the end you spent time and let checks around your king. In bullet, when your clock is short pick a safe square early (or simplify) and avoid risky walking-king plans unless forced.
- Pre-move and rush decisions in complex positions — pre-moving in unclear positions can lose material. Only pre-move in clean captures or forced recaptures.
- Tactical oversight around pawn pushes — central pawn breaks (d- and e-pawn) created forks and passed pawns for the opponent. Watch for the opponent’s pawn lever and calculate the one immediate reply that changes structure.
Bullet-specific practical tips
- Use a short opening toolkit — stick to 2–3 reliable replies per color so you get automatic, fast development in the first 8–10 seconds.
- Default safe moves under 10 seconds — have a go-to safe move (develop, castle, or force a queen trade) when you’re under pressure on the clock.
- Trade when the opponent gets a dangerous passed pawn — if they’re about to promote, swap queens or rooks to reduce mating/promotion chances unless you see a forced win.
- One-tactical-threat rule — before making any “clever” move, ask: does this allow a pawn push, fork, or promotion next move? If yes, re-evaluate.
- Practice 1-minute tactics daily — 5–10 minutes of puzzles forces pattern recognition you need in bullet.
Concrete 2-week training plan
- Days 1–4: 15 minutes/day tactics (fast puzzles, focus on pawn promotions and blocking ideas).
- Days 5–8: 10 minutes/day endgame drills — king+pawn vs king, rook endgame basics, stopping passed pawns.
- Days 9–12: 10–15 minutes/day blitz practice using only your main openings; force yourself into the opening repertoire you want to keep.
- Days 13–14: Review 5 recent games (including this PGN below). Identify one recurring mistake and one recurring strength; write them down and apply.
Example: review the last game
Open this game and step through the critical moments. Focus on the phase where the opponent’s pawn began to march — could you have traded queens or rerouted a piece to block? See the promotion as a signal to simplify.
Opponent profile: krupljanin
Clickable game viewer (tap to open and replay):
Quick checklist before your next bullet game
- Decide your opening within 3 seconds and follow it.
- If the opponent starts a pawn storm, ask: can I trade queens or rooks next move?
- When below 10 seconds, prioritize king safety and simplification over fancy tactics.
- Don’t pre-move in positions with counterplay or passed pawns.
Final note
You’ve got an excellent conversion and opening base. The biggest gains will come from targeted practice on stopping passed pawns and tightening time-trouble habits. Keep the training plan short and consistent — 10–20 minutes a day will give visible improvement in your next set of games.
If you want, I can produce a 10-move drill specifically to stop passed pawns or annotate that last game move-by-move.
🆚 Opponent Insights
| Most Played Opponents | ||
|---|---|---|
| Sanjeev Mishra | 40W / 32L / 5D | View Games |
| Giulio Fregonese | 37W / 4L / 8D | View Games |
| cruz29 | 15W / 23L / 7D | View Games |
| Mark Kotliar | 24W / 20L / 1D | View Games |
| Viktor Ianov | 16W / 14L / 12D | View Games |
Rating
| Year | Bullet | Blitz | Rapid | Daily |
|---|---|---|---|---|
| 2025 | 2416 | |||
| 2024 | 2550 | |||
| 2023 | 2607 | |||
| 2022 | 2147 | 2589 | ||
| 2021 | 2480 | |||
| 2020 | 2147 | 2464 | ||
| 2019 | 1521 | 2405 | 2207 | |
| 2018 | 1646 |
Stats by Year
| Year | White | Black | Moves |
|---|---|---|---|
| 2025 | 26W / 25L / 13D | 18W / 45L / 6D | 90.6 |
| 2024 | 60W / 70L / 26D | 60W / 85L / 11D | 76.7 |
| 2023 | 6W / 8L / 3D | 9W / 8L / 1D | 87.9 |
| 2022 | 1032W / 918L / 314D | 870W / 1179L / 228D | 83.4 |
| 2021 | 821W / 716L / 192D | 679W / 873L / 147D | 81.8 |
| 2020 | 935W / 783L / 234D | 756W / 994L / 178D | 83.1 |
| 2019 | 1090W / 885L / 242D | 863W / 1175L / 186D | 82.9 |
| 2018 | 2W / 1L / 0D | 3W / 0L / 0D | 65.7 |
Openings: Most Played
| Blitz Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Colle System: Rhamphorhynchus Variation | 3146 | 1522 | 1258 | 366 | 48.4% |
| Nimzo-Larsen Attack: Classical Variation | 2890 | 1330 | 1207 | 353 | 46.0% |
| Sicilian Defense: Accelerated Dragon | 1396 | 561 | 732 | 103 | 40.2% |
| East Indian Defense | 1159 | 547 | 447 | 165 | 47.2% |
| Sicilian Defense: Closed, Anti-Sveshnikov Variation, Kharlov-Kramnik Line | 1033 | 426 | 526 | 81 | 41.2% |
| Sicilian Defense: Alapin Variation | 528 | 226 | 260 | 42 | 42.8% |
| Sicilian Defense: Closed | 512 | 182 | 281 | 49 | 35.5% |
| Nimzo-Larsen Attack | 375 | 164 | 173 | 38 | 43.7% |
| Döry Defense | 347 | 164 | 128 | 55 | 47.3% |
| London System: Poisoned Pawn Variation | 347 | 149 | 165 | 33 | 42.9% |
| Bullet Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Colle System: Rhamphorhynchus Variation | 5 | 5 | 0 | 0 | 100.0% |
| Nimzo-Larsen Attack: Classical Variation | 4 | 4 | 0 | 0 | 100.0% |
| Sicilian Defense: Accelerated Dragon | 2 | 2 | 0 | 0 | 100.0% |
| Unknown | 1 | 1 | 0 | 0 | 100.0% |
| Amazon Attack | 1 | 1 | 0 | 0 | 100.0% |
| Nimzo-Larsen Attack | 1 | 1 | 0 | 0 | 100.0% |
| QGD: 4.Nf3 | 1 | 1 | 0 | 0 | 100.0% |
| English Opening: Symmetrical Variation | 1 | 1 | 0 | 0 | 100.0% |
| East Indian Defense | 1 | 1 | 0 | 0 | 100.0% |
| QGD: 4.Bg5 Be7 5.cxd5 Nxd5 | 1 | 0 | 1 | 0 | 0.0% |
| Rapid Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Amar Gambit | 2 | 1 | 1 | 0 | 50.0% |
🔥 Streaks
| Streak | Longest | Current |
|---|---|---|
| Winning | 10 | 0 |
| Losing | 10 | 10 |