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neverreginald

Since 2020 (Active) Chess.com ♟♟♟♟♟♟♟
43.7%- 55.6%- 0.7%
Bullet 236
1W 10L 0D
Blitz 169
889W 1080L 12D
Rapid 580
17W 39L 3D
Daily 844
87W 134L 1D
Coach Chesswick's Profile Photo

Big picture since last time

Your 3‑ and 6‑month trends are still clearly up, and your strength‑adjusted win rate sits just under 47% against the opposition you’re facing. The last month dipped a bit, but it looks more like short‑term variance than a collapse – especially given how sharp your recent wins are against Philidor, Italian, and Scandinavian setups.

The new games show real progress in a few areas we targeted before (especially finishing attacks), but also repeat a couple of older patterns: early queen raids in open games, and collapsing positions after you’ve already done the hard work.

What you’re doing well right now

  • Converting attacks when your pieces are coordinated. Your wins vs realnyce (Philidor) and lioudin7 (Scandinavian) are model examples: you develop, castle, bring rooks, and only then launch the pawn breaks and piece sacrifices. The final kingside squeezes are clean and efficient.
  • Good feel for open files and rook activity. In the Philidor win you doubled rooks on the c- and e‑files, then punched through with the passed e‑pawn. In the Nimzowitsch Defense game vs monkeymovepiece you used rooks and passed pawns in a way that would make any Endgame merchant smile.
  • Better discipline about castling in your best games. In most of your recent wins you castle by move 11–12 and then attack; there are fewer “king in the middle until move 20” disasters than earlier in your history.
  • You punish bad piece play quickly. The miniature vs monkeymovepiece (they tried an early queen raid with 2.Qh5/3.Qf3) shows that you now know how to meet those ideas: develop, hit in the center, and punish loose queens.

When you follow this pattern – develop, castle, centralize rooks, then attack – your tactical instincts really shine.

Recurrent issue 1: “hero sac” that isn’t quite sound

The French Advance game vs gepeng_4 is the clearest example.

  • You play a reasonable setup at first, but 9.Ng5?! against an already‑castled king invites …f6, and after 10.Nxh7?! fxe5 11.Bxe5 Qh4 you’re down a piece with your king in the center and no real attack.
  • Stockfish’s line shows that the position is already very uncomfortable after Nxh7 – there simply isn’t enough firepower to justify the knight sacrifice.

The same “pretty but unsound” instinct shows up in other games as well, where a flashy capture or sac feels obvious in the moment but collapses once the engine’s best defense is played.

Practical fix: 2‑move “sanity check” before every sac

Before playing any sacrifice (or major piece capture) on their side of the board, quickly ask:

  • “If they accept, what are my next two forcing moves?”
    If you can’t name two forcing ideas (checks or big threats) after they take, you’re probably just giving material.
  • “Am I attacking with at least 3 pieces?”
    If only your queen and one minor piece are in the attack, that’s usually not enough against correct defense in blitz.

In the French game, after 10.Nxh7 you really only have bishop + queen involved, and Black’s king is still safe. That fails both checks.

Training idea: Use your own positions as puzzles. For example:

From the French game right before 10.Nxh7:

Set this up and try to find a calm improvement for White instead of Nxh7 (something like h3 or exf6). Compare your ideas to the engine’s; you’ll quickly see patterns in what makes a sac sound vs “just vibes”.

Recurrent issue 2: early queen adventures in open 1.e4 e5 games

You’re punishing opponents who play Qh5/Qf3 early (see your win vs monkeymovepiece), but sometimes you still copy the same habit from the other side:

  • In your loss vs kidney-thief you don’t move your own queen too early, but you allow their …Bxe4 and never quite recover; later your own tactics (Ng4, Nf6) are all about piece jumps, not queen raids. This game actually shows the opposite: how dangerous an active enemy queen+piece combo can be when your king is short of defenders.
  • In several older Center Game/Giuoco Piano‑type games, Qe3/Qd4 comes out before you’ve finished development and gets chased around while the opponent centralizes.

Simple opening rule for your e4 repertoire

  • No queen moves before your two knights and one bishop are developed, unless:
    • you are recapturing on d4/e4, or
    • you are delivering a concrete threat (mate on f7/f2 or winning a piece), not just “hitting a pawn”.
  • Versus open Center Game structures (Qxd4/Qe3/Qe2 by you): aim to get back to simple Italian‑type positions:
    “Knight, knight, bishop, castle” before hunting anything with the queen.

When you followed this in your wins (Philidor, Scandinavian, Italian), your queen became a finisher, not a liability.

Recurrent issue 3: not respecting cheap tactics in Four Knights / Center Game

A couple of miniatures show that you sometimes “trust the opening” instead of checking cheap shots:

  • Loss vs carlitodelavega1 – Four Knights Scotch. After 4.d4 d5 5.Bg5 exd4 6.Nxd5 Nxd5 7.Bxd8, you simply drop the queen in 7 moves. This is a known tactical trap; your moves are totally normal, but in this exact sequence Bg5 and Nxd5 let White hit you with a double attack on queen and knight.
  • Loss vs badhon_mondal – Four Knights Scotch with …Bb4. You play principled moves, but after 10.Qxe4 d5 11.Qe5 Qh4 12.Qxg7 your king is in the line of fire and Black’s attack crashes through with …Rf8 and …Qxe3. You fought back with 17.Bb5+ etc., but by then the attack was already lost.
  • Loss vs prawn420 – Center Game. The idea of …Nb4 and …Ng4 is thematic, but after 15…Nxc2 16.Rad1 f5 17.Bb4 fxe4 18.Bxe7 you’ve essentially walked into a line where the tactics favor White; they emerge up material with an attack.

The key here isn’t memorizing every trap; it’s adding one extra “tactics scan” before natural developing moves.

Habit: 5‑second check for loose pieces and back‑rank tricks

  • Before every developing move in the opening (especially in Four Knights Game or Center pawn lines), ask:
    • “What is undefended or only defended once in my camp?”
    • “If they had one free move, what check or double attack could they play?”
  • If you find any loose major piece (queen or rook) and a knight that can jump with tempo, pause and look specifically for forks like Nxd5, Nxc7, or Nf7.

This would have saved you in the Bxd8 game: a 2‑second glance at “my queen on d8 is only defended by that knight” plus “their knight on d5 can capture with check” is enough to ring alarm bells.

Openings: leaning into what’s working

Your long‑term stats plus these games suggest a clear direction:

  • Amazon Attack and Barnes‑style setups: surprisingly good results (over 50% win rate). You clearly feel at home in these offbeat positions.
  • Elephant Gambit and Philidor Defense: under 50% but not terrible; they create the sharp positions you like, but you still over‑sac sometimes.
  • Amar Gambit and Czech Defense: significantly lower performance – these are probably costing you rating.

Concrete opening tweak

  • Next 30 blitz games as Black vs 1.e4:
    • Default to a solid Philidor Defense shell (e5, d6, Nf6, Be7, O‑O, Re8).
    • Use the Elephant Gambit only when you’re in a deliberate “training for chaos” mood (e.g., unrated or when you’re not watching rating).
  • As White vs 1…e5:
    • Try to get one calm “main line” in your rotation – Italian‑style or Four Knights Game without immediate Bg5 – that doesn’t hang material early. That will stabilize the rating while you keep Amazon/Barnes for fun sessions.

This way you’re not throwing away your creative repertoire – you’re just giving yourself a more stable “default” to fall back on when rating matters.

Using your recent wins as study models

Your best wins are excellent learning material for yourself. Two especially instructive ones:

  • Philidor win vs realnyce. You calmly trade queens, centralize knights, castle long, and then push b‑ and e‑pawns to create multiple passed pawns. The finishing sequence with e6‑e7‑Rxe6‑Re8+ is textbook “convert advantage with rooks and passed pawns.”
  • Scandinavian win vs lioudin7. You punish an overextended pawn and careless king with simple development and checks; the attack is direct and doesn’t rely on speculative sacs.

Consider replaying each of those wins twice:

  • Once from your side, explaining to yourself in plain English what each move is trying to do: “develop a piece”, “attack a weak pawn”, “open a file” etc.
  • Once from the opponent’s side, asking: “Where could they have defended better, and would my attack still work then?”

This will sharpen the difference between sound, repeatable attacking patterns and one‑off bluffs.

Short training plan for the next 15–20 blitz games

  • Games 1–5: Sacrifice discipline
    • No piece sacrifices until move 15 unless they win back material immediately or force mate.
    • On every potential sac, verbalize (even in your head): “If they take, I play X, then Y.” If you can’t see X and Y, you don’t sac.
  • Games 6–10: Solid open games
    • Play e4 with an Italian / Four Knights style; no early queen moves unless recapturing.
    • As Black vs e4, stick to Philidor / French; avoid experimental responses.
    • Goal: castle by move 10 in every open game.
  • Games 11–15: Tactics checks
    • Before each move in the first 10 moves, do a “loose piece scan” for both sides.
    • After the session, pick one loss and one win and feed the “blunder moment” into Stockfish to see what the best move was instead.

If you follow this for even 20 games, you should see the 1‑month trend line flatten and then turn up again, matching your 3–6 month improvement without needing to change your core style.

Final thoughts

Your long history shows huge improvement from sub‑200 days to stabilizing near 170–200 now. The current dip is mostly about a few sharp games that went wrong early, not about a fundamental weakness.

Keep the attacking instincts – they win you a lot of games – but pair them with three habits: a quick sac sanity‑check, stricter queen timing in open games, and a 5‑second fork/back‑rank scan in tactical openings like the Four Knights and Center Game. With that, you should be able to turn more of these wild fights into points and keep nudging that long‑term trend upwards.


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