Overview
WreeFin is an energetic online chess handle known for a blitz-first approach and an appetite for offbeat lines. A relentless opponent on the 1–5 minute boards, WreeFin blends cheeky gambits with stubborn endgames — games often last into the 60–80 move range. Their peak sparks of form include a top Blitz surge (see highlight below) and a violent preference for action over safety.
Playing Style
Short and sweet: expect complications. WreeFin is a tactical risk-taker who:
- Prefers Blitz as the primary battleground — quick decisions and chaotic positions suit their instincts.
- Has a high early-resignation rate (they call it "mercy and move on").
- Plays long decisive games frequently — the average decisive length sits around the 70-move mark.
- Often pushes endgames: Endgame frequency is notable, so don’t relax when pieces come off.
Notable Openings & Preferences
WreeFin loves flavor over formula. Regular choices and results include:
- Nimzo-Larsen Attack — the signature weapon in blitz; deployed over 1,000 times in Blitz play.
- Barnes Defense — a frequent surprise pick, racking up many battles across time controls.
- Amar Gambit — a true crowd-pleaser; WreeFin converts with gusto when it hits.
- Australian Defense and Colle System: Rhamphorhynchus Variation — handy tools for muddying the waters against more orthodox opponents.
Rivalries & Memorable Opponents
There are several players WreeFin keeps seeing in the pairing roulette. Friendly grudges and small-score wars include:
- jaygrind — a tight 3–2 edge in WreeFin’s favor; classic blitz slugfests.
- julp44 — another 3–2 mini-rivalry, both players trading wins and silly blunders.
- smega_bloodline007, bak3nshake, fawazbinmahfooz — multiple wins and entertaining lines; some matches end before opponents realize what happened.
Highlights & Interactive
Quick highlights and things to explore:
- Peak blitz moment: 1701 (2024-05-15) — a flash of hot streak energy.
- Peak rapid moment: 1721 (2024-05-01) — demonstrates versatility beyond the bullet/blitz chaos.
- Blitz rating trend (recent years):
- Mini spectacle (Amar Gambit example): — a short sampler showing the kind of tactics WreeFin likes to create early on.
Stats & Quirks
Numbers with character:
- Win/Loss in blitz-heavy play: consistently active with thousands of rapid-fire games across Blitz and Bullet.
- Tilt factor: 13 — gets miffed, but bounces back (eventually).
- Best time of day to catch WreeFin firing: around 08:00 local playtime for peak clarity; evenings also produce surprising wins.
- Favored days: Saturday shows the strongest win rate — weekend warrior energy.
Fun Facts
- Average decisive game length ~70 moves — not all blitztastic games end in the first 10 moves!
- WreeFin’s opening playbook reads like a novelty shop: gambits, sideline defenses, and the occasional textbook trap.
- Longest winning streak: 19 games; longest losing skid: 13. Drama included.
Challenge Line
Think you can survive WreeFin’s blitz onslaught? Queue up a 3|0 or 5|0 and bring the heat — especially if you like unruly openings and long, scrappy fights.
Quick overview
Nice session — you converted pressure into wins today and showed good tactical alertness in the middlegame. Your recent wins include a clean simplification-and-break game (vs bucket61) and a successful kingside attack that ended in mate (vs euhless). Your most recent loss (vs kunkkutapsa) came from allowing heavy-piece infiltration and a passed-pawn plan — a common blitz danger.
- Recent strengths: consistent tactical awareness, willingness to simplify when it helps, and practical pressure that forces mistakes.
- Biggest recurring issue: time management and a few defensive slips when rooks invade the 2nd/7th ranks.
Concrete moments (reviewable)
Quick replays you can load and replay to focus study time:
- Solid simplification + freeing break that finished the game vs Bucket61:
- Loss to kunkkutapsa — good example of what goes wrong when rooks and a bishop coordinate to create second‑rank pressure and a passed pawn:
What you did well
- Practical decisions: you simplify correctly when the resulting endgame or structure favors you (see the Bucket61 game where exchanges reduced counterplay and you used a pawn break).
- Tactical awareness: you found forcing ideas and mates in short time — the win vs euhless ended with a quick decisive tactic (Qxg2#).
- Creating pressure: in long games you keep piling up threats and force opponents into increasingly difficult practical choices (KianChess game ended on time under pressure).
- Opening consistency: you’re using systems you understand (Reti/Giuoco ideas) rather than random moves — keep building those plans.
Where to improve (highest ROI)
Target these areas first — they will directly raise your blitz score.
- Time management: several games came down to low clocks. Practice keeping 30+ seconds for the critical phase — when ahead on the clock, simplify; when behind, complicate.
- Second‑rank/rook infiltration defense: in your loss to kunkkutapsa you let rooks and a bishop coordinate to win material/create a passed pawn. Watch for back‑rank and 2nd‑rank threats after each trade and avoid passive king positions.
- Pawn‑structure plans: in openings like the Reti Opening and Giuoco Piano make a short plan (which pawn breaks you want — c5, f5, b4 etc.). A one‑sentence plan per opening will save time and improve play.
- Endgame technique: practice rook + pawn endgames and defense against connected passed pawns — these decide many blitz games.
Practical drills & study plan (30–60 minutes/day)
- Daily (15–20 min): Tactics trainer — focus on pins, forks, discovered checks, back‑rank mates.
- Every other day (15 min): 10–15 quick endgame puzzles — rook vs rook, defending a single passers, Lucena/Philidor basics.
- Weekly (30–60 min): Review 3 recent losses — annotate them yourself, find the turning point, and write one sentence plan that would have improved the game.
- Openings (2× week, 15 min): Make a 3‑move plan for your main systems (what to do if opponent plays X). Study typical pawn breaks for Reti Opening and common ideas in Giuoco Piano.
- Blitz practice: play 5 rapid (15|10) games per week to practice deeper thinking under less time pressure — this carries over to blitz.
Blitz-specific checklist (before each game)
- Confirm the time control & increment. If there is no increment, be conservative early to avoid flagging later.
- Decide your opening aim in one sentence (example: "Reti — keep pressure, aim for c5 break").
- During the opening: complete development and note one pawn break to prepare.
- If you’re up on the clock, simplify; if down, keep complications and avoid passive waiting moves.
- Watch for rook infiltration and back‑rank threats after every exchange — ask “Can opponent get to my 2nd/7th rank?”
Next steps (this week)
- Do 10 minutes of tactics right now — focus on discovered checks and back‑rank patterns (these appeared in your win & loss).
- Study 1 short rook endgame video or article (Lucena/Philidor) and practice 5 positions from a trainer.
- Review the kunkkutapsa game: mark the move where rook infiltration began and write 2 candidate defenses you could have tried.
- Play one 15|10 rapid and try to follow your opening one‑sentence plan every game — record whether you stuck to it.
Encouragement & meta
Your long‑term trend is positive (6‑month and 12‑month slopes good), even if the past month dipped a bit. That's normal — steady work on time management, tactical sharpening, and rook endgames will push your blitz rating back up and make those gains durable.
If you want, I can:
- Make a 4‑week training schedule tailored to your openings and time constraints.
- Annotate one loss in depth and suggest exact moves/ideas for the turning point.
- Generate 20 tailored tactics targeting patterns you miss most.
Which would you like next?
🆚 Opponent Insights
| Most Played Opponents | ||
|---|---|---|
| jaygrind | 3W / 2L / 0D | View Games |
| julp44 | 3W / 2L / 0D | View Games |
| bak3nshake | 4W / 0L / 0D | View Games |
| fawazbinmahfooz | 4W / 0L / 0D | View Games |
| smega_bloodline007 | 3W / 1L / 0D | View Games |
Rating
| Year | Bullet | Blitz | Rapid | Daily |
|---|---|---|---|---|
| 2025 | 1560 | 1521 | 393 | |
| 2024 | 1433 | 1509 | 1521 | 393 |
Stats by Year
| Year | White | Black | Moves |
|---|---|---|---|
| 2025 | 240W / 232L / 20D | 235W / 234L / 29D | 72.6 |
| 2024 | 593W / 532L / 41D | 564W / 563L / 43D | 72.5 |
Openings: Most Played
| Blitz Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Nimzo-Larsen Attack | 1025 | 522 | 459 | 44 | 50.9% |
| Barnes Defense | 590 | 291 | 273 | 26 | 49.3% |
| Colle System: Rhamphorhynchus Variation | 346 | 152 | 175 | 19 | 43.9% |
| Australian Defense | 267 | 145 | 116 | 6 | 54.3% |
| Amar Gambit | 166 | 94 | 66 | 6 | 56.6% |
| Sicilian Defense | 64 | 26 | 36 | 2 | 40.6% |
| English Opening | 61 | 24 | 33 | 4 | 39.3% |
| Caro-Kann Defense | 51 | 23 | 25 | 3 | 45.1% |
| Barnes Opening: Walkerling | 45 | 23 | 21 | 1 | 51.1% |
| Bishop's Opening | 39 | 21 | 17 | 1 | 53.9% |
| Rapid Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Barnes Defense | 78 | 41 | 36 | 1 | 52.6% |
| Nimzo-Larsen Attack | 77 | 36 | 40 | 1 | 46.8% |
| Australian Defense | 19 | 9 | 10 | 0 | 47.4% |
| Colle System: Rhamphorhynchus Variation | 15 | 6 | 9 | 0 | 40.0% |
| Sicilian Defense | 12 | 3 | 9 | 0 | 25.0% |
| Barnes Opening: Walkerling | 7 | 3 | 4 | 0 | 42.9% |
| Amar Gambit | 6 | 1 | 5 | 0 | 16.7% |
| Caro-Kann Defense | 5 | 2 | 3 | 0 | 40.0% |
| English Opening | 4 | 3 | 1 | 0 | 75.0% |
| Bishop's Opening | 4 | 4 | 0 | 0 | 100.0% |
| Daily Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Australian Defense | 1 | 1 | 0 | 0 | 100.0% |
| Nimzo-Larsen Attack | 1 | 0 | 1 | 0 | 0.0% |
| Bullet Opening | Games | Wins | Losses | Draws | Win Rate |
|---|---|---|---|---|---|
| Nimzo-Larsen Attack | 91 | 46 | 41 | 4 | 50.5% |
| Barnes Defense | 43 | 19 | 23 | 1 | 44.2% |
| Colle System: Rhamphorhynchus Variation | 29 | 14 | 14 | 1 | 48.3% |
| Australian Defense | 16 | 7 | 7 | 2 | 43.8% |
| Amar Gambit | 15 | 8 | 5 | 2 | 53.3% |
| Modern | 4 | 1 | 3 | 0 | 25.0% |
| Caro-Kann Defense | 2 | 1 | 1 | 0 | 50.0% |
| Czech Defense | 2 | 0 | 2 | 0 | 0.0% |
| King's Indian Attack | 1 | 0 | 1 | 0 | 0.0% |
| Giuoco Piano: Tarrasch Variation | 1 | 0 | 1 | 0 | 0.0% |
🔥 Streaks
| Streak | Longest | Current |
|---|---|---|
| Winning | 19 | 0 |
| Losing | 13 | 0 |