Avatar of Patrick Gong

Patrick Gong IM

Ekko_li Since 2011 (Active) Chess.com ♟♟♟♟♟
48.8%- 43.3%- 7.9%
Bullet 2429
104W 71L 9D
Blitz 2787
4049W 3618L 664D
Rapid 2276
42W 28L 4D
Daily 1906
27W 27L 2D
Coach Chesswick's Profile Photo
Coach Chesswick

Hi Patrick!

You’ve put together an impressive body of rapid-play games lately. Below is a concise review of recurring patterns I saw in your most recent results, along with targeted suggestions you can apply right away.

What’s already working

  • Opening breadth: You’re comfortable with both 1.e4 and 1.d4 structures, and you frequently steer the game into less-theoretical sidelines where opponents must think on their own.
  • Dynamic pawn play: Many of your wins arise from well-timed pawn breaks such as …c6 / …d5 in the Pirc or early queenside pushes with b4–b5. This willingness to grab space is a major practical weapon.
  • Tactical alertness in reduced material: In the win vs. NormWeinstein you converted an equal rook-and-knight ending by spotting a tactic (41.Rc6! 42.Rxa6) that converted a small edge into a winning passer.

Main areas to tighten

  1. Loose king safety in the early middlegame
    In several losses (e.g. vs. MITerryble and Harsha_Bharathakoti) you castled, then drifted into piece manoeuvres without asking “What is my opponent’s blunt plan against my king?” Moves like 14…Be6 and 19…c6 left dark-square holes that White exploited.
    Action drill: After your 8th–10th move, freeze for two seconds and verbalise: “Where are the pawn storms? Which colour-complex is weak?” This mental speed-bump will catch 80 % of these oversights.
  2. Over-extension of minor pieces
    Games vs. alexrustemov and GaryOldmaninYaFace featured early knight hops to e5 / g4 / b4 without enough backup, leading to tempo-gaining pawn kicks.
    Rule of thumb: If the piece can be chased by one pawn, make sure you gain a concrete concession. Otherwise, keep it on a flexible square.
  3. Time-management plateau
    Nearly every defeat shows you under 20 seconds by move 35 while the opponent still has 40-60 s. You’re playing “classical” calculations in a 3-minute framework.
    Try the 10-20-70 clock split:
    • First 10 moves: spend ≤ 40 % of your clock.
    • Next 10 moves: ≤ 30 %.
    • Final 20 moves: keep ≥ 30 % in reserve for bullet-mode conversion.
    Use the incremental sound cue from Chess.com to remind you when you dip under these thresholds.

Opening snapshot

You’ve scored well with the Alapin (c3 Sicilian) and Modern/Pirc setups. Your toughest outings came from French Rubinstein and Old Benoni lines where you accepted passive structures too quickly. One quick repertoire tweak:

  • With White vs. French: Consider the Tarrasch line 3.Nd2 c5 4.exd5 exd5 5.Nf3. Fewer forcing tactics, easier to blitz out.
  • With Black vs. d4 c4: Replace the immediate …c5 Old Benoni with a flexible …e6/…d6 Benko-move-order; you’ll avoid early Nb5 ideas that hurt you vs. Harsha.

Endgame focus

Positive: your rook-ending technique is steadily improving.
Next step: invest 15 minutes/day on rook + two pawns vs. rook studies—exactly the sort of positions where you flag or win on time.

Stats & tracking

• Peak blitz rating: 2823 (2024-11-05)
• Hour-by-hour performance:

01234567891011121314151617181920212223100%0%Hour of Day

• Day-of-week swing:
MonTueWedThuFriSatSun100%0%Day of Week

Short homework plan (7 days)

  1. Day 1-2: Review all losses with the Chess.com computer, but only first 15 moves. Note recurring tactical threats missed.
  2. Day 3-4: Drill 50 puzzles rated 2600-2800 on “advanced” themes (skewers, deflections). Time cap = 45 s/puzzle.
  3. Day 5: Play a 15 | 10 game and annotate it fully. Focus on move-explanations, not engine lines.
  4. Day 6-7: Re-visit two critical endings from this week and set them up against the engine—play each side twice.

Keep the momentum!

You’re hovering at a rating ceiling that requires tightening move-to-move discipline rather than adding new flashy ideas. Implement the simple time-management hack and review king-safety checkpoints—your conversion rate vs. 2600-plus opponents should climb quickly.

See you over the board,
Your Chess Coach


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